Savage Tron
Its time to become a digitized gladiator!!A Tron RPG setting is something I always wanted to play in. And seeing Savage Worlds is the go to setting for making anything by anyone. I figured I take a stab at it and see how it turns out.
Over the next little while, I will be posting portions of the rules, and when I am done I will compile everything into one format. Much like what I have done with my Savage Battlestar.
Capturing the Feeling of TRON
The first thing I wanted to do was first capture the iconic feeling of Tron, and that in my mind would be its light cycles, and Light Ribbon Vehicle combat (LRV). So below is the basics of how I would manage it.
LRV Combat:
Using the standard chase rules found in the Savage Worlds Deluxe Rule Book with the following additions. Please note, in everything I ever watched, light ribbon combat is deadly.. and this is meant to be just that.
LRV Combat uses the 5 round chase rules.
LRV Attack: A person can make an LRV attack against anyone who he has the advantage over. He would then make his piloting/driving roll opposed to his targets piloting/driving skill. The attacker then counts his successes including his raises, and tallies them up and calls them Turns. If at the end of the 5 rounds the target has at least 1 Turn against it, the target crashes at top speed into the ribbon taking regular damage for that speed.
LRV Defense: A person can try and reduce the number of success a person has against them. Regardless of if the target has the advantage over the defender or not, they must make opposed LRV Combat roll. The defender may remove 1 Turn against them for each success and raise they have.
Example
NPC 1 targets NPC 2 and makes a LRV Attack ends up have 1 success and a raise and gains 2 turns on NPC2
NPC 2 decides to reduce the turns, so make a LRV Defense against NPC 1 and removes only 1 turn against it.
This sequence goes back and forth several times until 5 rounds of the chase is completed. At the end, if a NPC 2 has at least 1 turn left against it. He crashes into the light ribbon!
Any one who fails to make their piloting/driving roll while using a LRV, will not draw any action card same as in the regular chase rules, but is also forced to deal with a minor complication. A failure, the vehicle is assumed to have struck a Light Ribbon and takes damage at half the top speed.
TRON LRV Edges
Light Ribbon Vehicles (LRV): Novice: When making a piloting roll for an attack using a light ribbon producing vehicle add +2 to your skill, This skill is also used as a defensive maneuver. Add this bonus to any attack or defense roll using a light ribbon vehicle).
Light Ribbon Vehicles Expert: Seasoned. Agility D8. LRV. With this talent, during a LRV Attack, a success will give you a bonus of 1 extra Turn against your target, or if in a LRV Defense, remove 1 extra Turn against you.
Notes:
A person who wins the initiative a lot in LRV combat will have a distinct advantage in combat. Piloting skills are very important!
I have only play tested these rules a few times so far, but they do the job and are pretty deadly. The way I like it.
Next I will be focusing at rules for Trons Deadly Disc's!!
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