Showing posts with label Mad Max. Show all posts
Showing posts with label Mad Max. Show all posts

Friday, October 20, 2017

MAD MAX: My Conversion

Hi

Sometime ago, I started to work on a Savage Worlds Conversion for my own Mad Max setting. After lots of drafts and attempts to get the feeling of the game that I wanted, I ended up scraping the use of Savage Worlds.

Savage Worlds made a real easy conversion too. With Hell On Earth, Darwins World, and Broken Earth as source material I was able to get a good post apocalyptic setting. But I had some issues with the flavor of it. Mainly for me, it didn't capture the feeling of grit, diesel fumes and amalgamation of monster truck and roadsters.

I looked at a pile of other systems, one which I really liked.. Atomic Highway.. which looks fun and its FREE at DriveThruRPG. But again, not quite what I wanted. I wanted to use a system that I could have total control over, with out having to fudge or make up to many of my own rules to make it work and with out loosing any balance of the system.

I decided to go with GURPS. And I must say, its been a real pleasure to work with. I havent ran a GURPS game in years, its one of my favorites and is something I ran for a very long time in the 90s and early Y2K's. And its bringing back a lot of good memories.

Well I been busy the last week. I come up with several character templates to use if a player wanted to use. Here are the template ideas and my Waste Land Adventure Map made with Hex Kit (Bottom)


Road Warrior - Your wandering hero type


Imperator - A strong iron willed leader type


Organic Mechanic - Your Healer Type


Black Thumb - Your Mechanical Type


War Boy - Your crazy and fearless type



Raider - Your highly resourceful, and mobile warrior type




Wastelander - Jack of all trades survivor type


Ferrals - Your wild melee specialist type

And last but not least, my Wastelands Adventure Map..


Sunday, June 19, 2016

Savage Max: Behind The Scenes


I have been playing the Mad Max game, and I am using it to create screen grabs for the Savage Max.

Figured I share some of them here.. They are just too cool not too!














Saturday, June 18, 2016

Savage Max: Into The Wastes

Preview of my Savage Max Setting:





This conversion is meant to be hard on your characters. Players really need to do their best to survive. Do you spend your bennies on Blood and Guts, or do you save them to soak due to Gritty Damage?

Everything is scarce and hard to find, it will be hard to tell the heroes apart from the villains. This should be a setting where the weak feed the strong, and the strongest rules them all.


Source Books:

Savage Worlds Deluxe Core Book

Reference Material:

Hell On Earth *Vehicle Construction - More details later
Sci Fi Compendium *Vehicle Construction - More details later
MAD MAX The PC Game for my screen shots


Setting Rules:

Blood and Guts
Gritty Damage
Jokers Wild

Savage Max Rules:


The Desert Wastes:
The world is tough enough as it is. Each player starts the session with 1 additional bennie.

Fuel:
Vehicle fuel levels come in 5 levels.
(Full) (3/4) (1/2) (1/4) and (Empty)

"Guzzeline Eh?"
In the wastes, fuel is scarce. At the end of any encounter that involves vehicles. Each driver draws a card, a card of 5 or less reduces your fuel level by 1 step.
If you draw a 2 of clubs, you used up all your fuel in that encounter. You have run out of fuel!

"Nitro"
If you use Nitro, make a driving roll. If you pass you gain +25% acceleration, +25% top speed for 5 rounds. Any driving roll you make during these 5 rounds are at -1. If you failed your driving roll, vehicle must roll on the critical damage table using 1d8 (Not 2d6) then you gain the above mentioned bonuses. On a critical failure you roll twice on the damage chart. Using a nitro immediately drops your fuel level by 1 at the end of the combat. (This is in addition to whatever card you draw for fuel)

"Spark.....Fizzle....Poof"
While shooting any form of gun powder weapon, any roll of one on the shooting die results in a misfire. The gun jams, you will need to clear the chamber to ready the weapon. A critical failure roll (two "1"s) results in the weapon exploding, Taking listed damage in "Fatigue"


I would really love to hear your thoughts on what I am presenting so far. I am really trying to capture the nitty gritty feel of the movies. With out making it to complicated by adding to many special rules. The vehicle construction rules for your "Magnum Opus" (I love that term!) is where you will find most of the complexity but I am doing my utmost to keep vehicle construction rules as simple and as fast as I can.

See you all later.

Jolly!


Friday, June 17, 2016

Coming Soon: Mad Max Just Got Savage!



Within the next few weeks I am going to be releasing my Savage Fans conversion of one of my favorite movie series, of all times!

Mad Max

Coming soon..

The JollyGM's: Savage Max!

Get ready to ride the wastelands!