RIC "Cestus"
CESTUS |
Acceleration: 30
Climb: -1
Top Speed: 300
Toughness: 64(25)
Crew: 600
Remaining Mods: 0
Cost: $255,500,000
Mods:
AMCM
Armor x7
Electromagnetic Shielding
FTL Drive
Missile Launcher x4
Targeting System
Torpedo Tubes x2
Crew reduction X2
Sensor Suite (Planetary)
Standard Weapons:
Missile, Light x 48
Missile, Heavy/AT x 16
Torpedo, Heavy x 8
Torpedo, Light x 16
Linked Weapons:
Mass Driver/Rail Gun Level 6 x2
Cannons, Medium x2 (3 sets)
Cannons, Heavy x2 (1 Set)
Auto Cannons, Light x2 (6 Sets)
Cylon Base Star
Cylon Base Star |
Size: 32 (Leviathan)
Acceleration: 20
Climb: -4
Top Speed: 200
Toughness: 70(20)
Crew: 20000
Remaining Mods: 6
Cost: $10,092,650,000
Mods:
Artificial Intelligence (Skills D10)
Electromagnetic Shielding
FTL Drive
Missile Launcher x10
Torpedo Tubes x10
Targeting System
Sensor Suite (Planetary)
Standard Weapons:
Missile, Heavy/AT x 80
Missile, Light x 120
Torpedo, Heavy x 20
Torpedo, Light x 40
Linked Weapons:
6 Quad Linked Auto Cannons, Light
4 Quad Linked Auto Cannons, Medium
4 Duel Linked Heavy Cannons
Game Note: Ship Construction.
It didn’t take me very long to realize that any ship over “Large”
the design system starts to go kinda wonky. So, when it came to adding “superstructures”
like hangers, medical bays, etc. So I just said Frack it. It’s got a hanger big
enough for this, it’s all built in etc. Otherwise I would have massive giant
ships that would have barely enough space to house a single squadron of
fighters. So there is a little bit of GM FUDGE added to this.
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