Growing up, I am sure all of us "Gamers" had a character that they always played, a character that they always envisioned as they wanted to be like in real life.
I was no different. In fact, I am sure, like many others. That I was not the only who would write up full stories and backgrounds about this one particular hero. No matter what game they played, as long as the setting matched the background of that character, they made the character based on that vision.
In fact, even today I find myself tempted to create that character in the various rules and settings that are more then abundant today then it was back when I was a teen.
So I decided to sit down and make the hero that I created way back in the 80s, and pop him into Modiphius's 2D20 Conan ruleset. Given that the Conan character creation mechanic places a large focus on story telling, I was able to use this system to get what I think is an accurate creation of how Calacorm would play out as in this world.
The concept of Calacorm was that he was never a "super" hero type or someone who would be able to handle everything that was thrown at him. But more of a character who would persevere through hardships, someone who was flawed and failed things on the first try. But would succeed at things in the long run, by being smart, disciplined, a healthy dose of daring and being a team player. The last thing I wanted was to have a character who could always succeed at anything he did.
More resolute then strong.
Hence where the idea of Calacorm was born. So with out further adue, I would like to introduce to you. Calacorm Udrathed.
As an added touch of nostalgia, I searched for the Ken Kelly image that I used on my cover, when I wrote my first story about him and submitted it in my school's short story competition. |
HOMELAND | Nemedia |
ATTRIBUTE ASPECTS | Dexterous & Strong and Resolute |
CASTE | Born Soldier |
ARCHETYPE | Veteran |
NATURE | Professional |
EDUCATION | Educated on the Battlefield |
STORY | The Promotion of the Fool |
TRAIT | Realist |
WAR STORY | Stranded in the Wastelands |
SOCIAL STANDING | 1 |
GOLD | 9 |
FORTUNE POINTS | 3 |
VIGOR | 10 |
RESOLVE | 13 |
AGILITY | 10 | |
ACROBATICS | 1 | 1 |
MELEE | 3 | 3 |
STEALTH | 1 | 1 |
AWARENESS | 8 | |
INSIGHT | 1 | 1 |
OBSERVATION | 2 | 2 |
SURVIVAL | 1 | 1 |
THIEVERY | 1 | 1 |
BRAWN | 8 | |
ATHLETICS | 1 | 1 |
RESISTANCE | 2 | 2 |
COORDINATION | 10 | |
PARRY | 1 | 1 |
RANGED WEAPONS | 1 | 1 |
SAILING | 0 | 0 |
INTELLIGENCE | 8 | |
ALCHEMY | 0 | 0 |
CRAFT | 0 | 0 |
HEALING | 1 | 1 |
LINGUISTICS | 1 | 1 |
LORE | 0 | 0 |
WARFARE | 1 | 1 |
PERSONALITY | 7 | |
ANIMAL HANDLING | 0 | 0 |
COMMAND | 1 | 1 |
COUNSEL | 0 | 0 |
PERSUADE | 1 | 1 |
SOCIETY | 2 | 2 |
WILLPOWER | 11 | |
DISCIPLINE | 2 | 2 |
SORCERY | 0 | 0 |
TALENTS |
Cosmopolitan
Sentry
Vagabond
Veteran
No Mercy
Bind Wounds
Sixth Sense
|
EQUIPMENT |
Brigandine jacket (Armor 2: Torso/Arms)
Cheap riding horse
Cheap clothes with military insigna of dubious origin
Mace
Broadsword
Battlefield Honor
Shortsword
A magnificent drinking horn with metal cup
A brilliant scarlet cloak, made in the dreaming west
Large Shield , a gift from a fallen dog-brother.
|
LANGUAGES |
Nemedian
Ophirean
Aquilonian
|
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