Thursday, August 25, 2016
September One Shot Adventures on Fantasy Grounds:
My summer fun activities are now coming to a close for the season so I am now getting geared up for some RPG activities for the fall season.
Just wanted to throw it out there that I plan on running 2 one shot adventures in September.
Savage Worlds: Beasts and Barbarians Session #3 Bloody Sands
and
Fantasy Flight Games: Black Crusade (WH 40K) Session 1 of "The Forsaken Compact"
2-4 Players
All these games are going to be hosted on Fantasy Grounds, I own the Ultimate version, so all anyone needs to do is download the demo version to play. Games are open to all experience levels, new and old alike.
Pregens will be provided for all players, and will be presented for review in the coming weeks. Players in previous sessions will have priority on the lists.
Sunday, June 19, 2016
Savage Max: Behind The Scenes
I have been playing the Mad Max game, and I am using it to create screen grabs for the Savage Max.
Figured I share some of them here.. They are just too cool not too!
Saturday, June 18, 2016
Savage Max: Into The Wastes
Preview of my Savage Max Setting:
This conversion is meant to be hard on your characters. Players really need to do their best to survive. Do you spend your bennies on Blood and Guts, or do you save them to soak due to Gritty Damage?
Everything is scarce and hard to find, it will be hard to tell the heroes apart from the villains. This should be a setting where the weak feed the strong, and the strongest rules them all.
Sci Fi Compendium *Vehicle Construction - More details later
MAD MAX The PC Game for my screen shots
Gritty Damage
Jokers Wild
The Desert Wastes:
The world is tough enough as it is. Each player starts the session with 1 additional bennie.
Fuel:
Vehicle fuel levels come in 5 levels.
(Full) (3/4) (1/2) (1/4) and (Empty)
"Guzzeline Eh?"
In the wastes, fuel is scarce. At the end of any encounter that involves vehicles. Each driver draws a card, a card of 5 or less reduces your fuel level by 1 step.
If you draw a 2 of clubs, you used up all your fuel in that encounter. You have run out of fuel!
"Nitro"
If you use Nitro, make a driving roll. If you pass you gain +25% acceleration, +25% top speed for 5 rounds. Any driving roll you make during these 5 rounds are at -1. If you failed your driving roll, vehicle must roll on the critical damage table using 1d8 (Not 2d6) then you gain the above mentioned bonuses. On a critical failure you roll twice on the damage chart. Using a nitro immediately drops your fuel level by 1 at the end of the combat. (This is in addition to whatever card you draw for fuel)
"Spark.....Fizzle....Poof"
While shooting any form of gun powder weapon, any roll of one on the shooting die results in a misfire. The gun jams, you will need to clear the chamber to ready the weapon. A critical failure roll (two "1"s) results in the weapon exploding, Taking listed damage in "Fatigue"
I would really love to hear your thoughts on what I am presenting so far. I am really trying to capture the nitty gritty feel of the movies. With out making it to complicated by adding to many special rules. The vehicle construction rules for your "Magnum Opus" (I love that term!) is where you will find most of the complexity but I am doing my utmost to keep vehicle construction rules as simple and as fast as I can.
See you all later.
Jolly!
This conversion is meant to be hard on your characters. Players really need to do their best to survive. Do you spend your bennies on Blood and Guts, or do you save them to soak due to Gritty Damage?
Everything is scarce and hard to find, it will be hard to tell the heroes apart from the villains. This should be a setting where the weak feed the strong, and the strongest rules them all.
Source Books:
Savage Worlds Deluxe Core BookReference Material:
Hell On Earth *Vehicle Construction - More details laterSci Fi Compendium *Vehicle Construction - More details later
MAD MAX The PC Game for my screen shots
Setting Rules:
Blood and GutsGritty Damage
Jokers Wild
Savage Max Rules:
The world is tough enough as it is. Each player starts the session with 1 additional bennie.
Fuel:
Vehicle fuel levels come in 5 levels.
(Full) (3/4) (1/2) (1/4) and (Empty)
"Guzzeline Eh?"
In the wastes, fuel is scarce. At the end of any encounter that involves vehicles. Each driver draws a card, a card of 5 or less reduces your fuel level by 1 step.
If you draw a 2 of clubs, you used up all your fuel in that encounter. You have run out of fuel!
"Nitro"
If you use Nitro, make a driving roll. If you pass you gain +25% acceleration, +25% top speed for 5 rounds. Any driving roll you make during these 5 rounds are at -1. If you failed your driving roll, vehicle must roll on the critical damage table using 1d8 (Not 2d6) then you gain the above mentioned bonuses. On a critical failure you roll twice on the damage chart. Using a nitro immediately drops your fuel level by 1 at the end of the combat. (This is in addition to whatever card you draw for fuel)
"Spark.....Fizzle....Poof"
While shooting any form of gun powder weapon, any roll of one on the shooting die results in a misfire. The gun jams, you will need to clear the chamber to ready the weapon. A critical failure roll (two "1"s) results in the weapon exploding, Taking listed damage in "Fatigue"
I would really love to hear your thoughts on what I am presenting so far. I am really trying to capture the nitty gritty feel of the movies. With out making it to complicated by adding to many special rules. The vehicle construction rules for your "Magnum Opus" (I love that term!) is where you will find most of the complexity but I am doing my utmost to keep vehicle construction rules as simple and as fast as I can.
See you all later.
Jolly!
Friday, June 17, 2016
Coming Soon: Mad Max Just Got Savage!
Within the next few weeks I am going to be releasing my Savage Fans conversion of one of my favorite movie series, of all times!
Mad Max
Coming soon..
The JollyGM's: Savage Max!
Get ready to ride the wastelands!
Tuesday, June 14, 2016
[FG Daze June 25th] Savage Battlestar: End Game!
Savage Battlestar: End Game
I will be running a one shot adventure set in the re imagined universe of Battlestar Galactica. Want to play as a Colonial Viper Pilot? Want to blow the frack out of some Cylon toasters? If yes, then join us for free at Fantasy Grounds [FG-Daze} and play in my game or one of the many other systems being offered for free by some of the our communities "Ultimate License" Game Masters.No experience required, show up, meet some new people, roll some dice, and most importantly have fun.
End Game will place you in the cockpit of the Viper MK VII during the opening salvo of the second Cylon war near the Scorpio shipyards.
I have room for 3 more pilots, anyone else want to try and save humanity?
The Cylons had a plan. They succeeded...
Game will be broadcasted live on my twitch channel "calacorm_"
Sunday, June 12, 2016
Savage Battlestar: Action Stations! Actions Stations! (Version 2.0 Updated)
You can download the JollyGM Savage Battlestar.pdf here!!
Updated to V 2.0
I have never made anything like this before, so if you see anything or have suggestions, feel free to drop me a line, leave a comment. Someday I hope to play in a game of BSG and not just run one!
Enjoy
Jolly
V 2.0
Fine tuned some character creation rules and other clarifications.
V1.3
I actually added the weapons table!! Frack Me!
V1.1
Fixed a few format issues
Added Weapon Damage Table for vehicles
Added Edge "Wingman"
Saturday, June 11, 2016
Savage Battlestar: Capital Ships Conversions Part IV
RIC "Cestus"
| CESTUS |
Acceleration: 30
Climb: -1
Top Speed: 300
Toughness: 64(25)
Crew: 600
Remaining Mods: 0
Cost: $255,500,000
Mods:
AMCM
Armor x7
Electromagnetic Shielding
FTL Drive
Missile Launcher x4
Targeting System
Torpedo Tubes x2
Crew reduction X2
Sensor Suite (Planetary)
Standard Weapons:
Missile, Light x 48
Missile, Heavy/AT x 16
Torpedo, Heavy x 8
Torpedo, Light x 16
Linked Weapons:
Mass Driver/Rail Gun Level 6 x2
Cannons, Medium x2 (3 sets)
Cannons, Heavy x2 (1 Set)
Auto Cannons, Light x2 (6 Sets)
Cylon Base Star
![]() |
| Cylon Base Star |
Size: 32 (Leviathan)
Acceleration: 20
Climb: -4
Top Speed: 200
Toughness: 70(20)
Crew: 20000
Remaining Mods: 6
Cost: $10,092,650,000
Mods:
Artificial Intelligence (Skills D10)
Electromagnetic Shielding
FTL Drive
Missile Launcher x10
Torpedo Tubes x10
Targeting System
Sensor Suite (Planetary)
Standard Weapons:
Missile, Heavy/AT x 80
Missile, Light x 120
Torpedo, Heavy x 20
Torpedo, Light x 40
Linked Weapons:
6 Quad Linked Auto Cannons, Light
4 Quad Linked Auto Cannons, Medium
4 Duel Linked Heavy Cannons
Game Note: Ship Construction.
It didn’t take me very long to realize that any ship over “Large”
the design system starts to go kinda wonky. So, when it came to adding “superstructures”
like hangers, medical bays, etc. So I just said Frack it. It’s got a hanger big
enough for this, it’s all built in etc. Otherwise I would have massive giant
ships that would have barely enough space to house a single squadron of
fighters. So there is a little bit of GM FUDGE added to this.
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