Friday, November 27, 2015

Rifts: The Plague Part 2 (Recap)

Due to a string of technical issues, we were unable to successfully record our session. So, it looks like its back to my poor writing.

Rifts: The Plague Part II

Alistair was standing a mere 30 feet away from the large 12 foot tall dog like creature. With out thinking, he charged towards it, his axe swinging wildly. Theron, who was still suffering from his recent bout of the Blood Boils, sets up in the Big Boss ATV and starts to provide some covering fire for his father.

Within 30 seconds, Alistair is standing over the dusty remains of the demon dog which he recognized as a "Alu, A Demon Hound" After searching the wreckage for any signs of Sarah, Gearz's daughter, they are approached by a female traveler, who is very obviously a partial cyborg. She introduces herself as, Tia Sharpe, a Headhunter Momano. She has been been tracking a pack of these Alu for the last several weeks, and has already killed 3 out of the 5. The last two came this way, one of which was just destroyed by the party.

They explain to her that they are out trying to find Sarah, and that her tracks lead further into the ruins. Tia agrees to join. After driving as far as they could with the Big Boss, they have to stop or risk getting the vehicle stuck in the crumbling ruins. It was here, that lost the tracks and loose several hours trying to find them again.

When they do discover the girls tracks, they also find a second set of tracks, the last Alu tracking after her. These tracks led the group into an entrance of a underground NEMA facility. Descending deeper into the tunnels, and climbing through various obstructions the group gain entrance into the main NEMA facility, and discover a underground "Hive" complex. After more time, and deeper into the abandoned depths, they find Sarah, who managed to barricade herself into a lab area, to protect herself from the final, stalking Alu.

The Alu, realizing that it was no longer alone turns and attacks the party and after some crafting maneuvering, the Psi Slayer lands a neural strike stunning the beast, allowing it be easily taken down by they other two. Sarah has been rescued!

As they were reveling in the success, Sarah explains that in her attempt to flee the creature she activated some form of base security system and the time is starting to count down. Not knowing what was triggered, the group flee back towards the entrance, but realize they will never make it back to the tunnel entrance in time before what ever was triggered becomes activated, they run deeper into the complex. Sarah, with only enough time grabs only a small satchel filled with pre rifts medicine, runs before being sealed in this tomb of darkness.

Bast doors slowly start to descend, sealing off various areas, the 4 now run towards the underground hanger/storage bay area. Diving under the descending blast doors the group end up in a vast chamber filled with ancient pre rifts artifacts and technologies, a literal treasure drove!

There are only two problems. Behind them is the sealed blast doors and in front of them, cutting off the access to the rest of the hanger is a massive rift shimmering with a ice blue light.

Stuck between a rift and a hard place, the group ponder what their next step will be. Cross the blue, or look for another way around?

Session End.

+Shannon Davis
+Stephen King

Thursday, November 19, 2015

Rifts: The Plague

So after almost a year of no gaming at all, I managed to get two small sessions done and dusted in the last week. For fun, I kicked off a small Rifts adventure.

Here is a brief synopsis of the adventure thus far.

Session 1,

After years of being separated,  a father and his son become united after finding each other in the war torn and post apocalyptic Rifts Earth, its the year 112 PA, and the war with Tolkeen is over. The father, a True Atlantian Undead Slayer, Alistaire and the son, Theron a True Atlantian  Psi Slayer, who was kidnapped while just a infant, try and make up lost time and reconnect.

After several weeks of travelling on foot, the two try and make their way to a trading post located north of Lake Superior. The evening prior to arriving, the two stumble onto a campfire with 4 cloaked individuals on the side of the old road. Both of them are suspicious, as they approach. The sitting figures turn out to be decoys, as the real individuals charge out from their hiding spot. These men, covered in boils and sores quickly charge the father and son, but soon find themselves sorely outmatched, as three of the four are cut down.

Theron, gets close and personal, cleaving one bloated soul clean in two with a vibro sword, its guts and bowls spray over him in the process.

The fourth, yelling in a crazed madness turns and runs into the forest, escaping death due to a malfunctioning pistol.

Alistaire and Theron, inspect the bodies and find that the 3 of them are covered in strange, bleeding sores from head to toe. They are quickly burned and the two make camp for the night, in hopes to reaching the trading post by noon the next day.

Session 2,

The two wake up the next day, but Theron didnt sleep all that well and was feeling sore from sleeping on the ground. The two set off and make towards the trading post. Several hours later, they find the large outpost, run by a old aged partially reconstructed cyborg treasure seeking techno hound, known by the locals as Gearz.

Theron, getting to the outpost needs to take a break as he finds himself very sore and is finding it difficult to walk and quickly discovers that he has several of these blood boils over his feet and legs and fears he was infected. He tried to heal himself using his powers which ends up not helping. He tells Alistaire of the problem, and they quickly look for help in the trading post. Unwittingly infecting at least two other people.

After some talk, they meet up with Gearz, who informs them that in the last several weeks more and more reports of this disease is starting to appear. Rumors tell them that the disease usually clears up after about a week or more, but most people die from the blood loss from the broken blisters and infection. The only treatment is very strong, very rare antibiotics. None of which Gearz has on hand.

Oddly enough, the morning of the twos arrival, Gearz's daughter, Sarah took a small team north west, several hours away to investigate an old ruined city, in hopes to find this rare medicine. Gearz promises to help, and tells the two to spend the night outside of the marketplace as Sarah is expected back the next day. They agree, and make camp for the night.

The next morning, Theron is covered in even more of these "Blood Boils" and is starting to show some serious signs of not feeling well. Alistaire checks back with Gearz and discovers that Sarah did not report back as expected, nor did she make contact at the pre arranged time with her father. Alistaire and Theron agree to go north to see if they can meet up with Sarah on her return, in hopes to get any of the medication she may have, more sooner then later.

After several hours drive, they find a abandoned tractor trailer, which is presumed to be Sarahs on the outside of the ruins. Theron, not risking taking any more damage from his sores which burst when pressure is applied,  decides to stay behind in the ATV, as Alistaire moves in on foot to investigate the truck.

When he gets to the truck, he discovers several large claw marks on the side of the vehicle, and inside the cab is the torn body of the driver. He then hears a thud behind him, and turns to find another rent body, with large gashes in his torso laying in a heap, 30 feet from him. A body that was not there a moments ago.

Using his ability to see the invisible, he quickly sees a large humanoid, dog like creature, with blood dripping from its jaws standing over the the lifeless form, staring directly at him.

Session 3..

Some time next week :)

Rifts: Fantasy Grounds Style

The Creature!

+Shannon Davis 

Thursday, November 5, 2015

Back with RIFTS for Fantasy Grounds

Anyone who knows me, or read my blog, know that this year did not start out well for me, in fact, it has been up to date, one of the more trying times in my life.

After beating myself up, wallowing in self pity, I decided to try and get back into the things I enjoy. I have to be careful not to get to deep into things, or I feel I can find myself slip back into the self sealing, outside excluding cocoon I had myself wrapped up in.

And I do not want to do that, again.

So, to help me get focused, I decided to go back to some old school gaming, so I decided to get a few of us old timers back together to play it, for old times sake.

Regardless, of how dated, unbalanced, and very misdirected rules this system is still full of fun ideas worth exploring.

So, to make the transition easier for us; we, who are not used to having to use pen and paper anymore. I made up a CoreRPG character sheet and theme for Fantasy Grounds. .Here is a screen shot of it.

Just made it up this morning for kicks. Hopefully, it helps us to reconnect with our younger-selves!