Sunday, September 10, 2017

My Fall/Winter Project: Of Things yet to come!


Here is a little teaser of what I have planned for this fall and winter season of gaming. Finally now starting to come to fruition!

Sunday, September 3, 2017

Conan 2d20: The Eye of Thieves and the Lost City of Necropliysa

Tonight I played just a short one shot adventure scenario with a few of the guys. Two of my standard players couldnt make it so instead of the actual campaign game I am running. I decided to try out the adventure generator from the GM toolkit for Conan 2d20. See how it played out.

I gotta say, it created a pretty decent little scenario and I was pretty impressed.

So technically, there is the base rolls..  Here is a screen shot of it.

So working with this, and a few other rolls that are not above. Cults, locations, etc. Then I filled in the adventure with the details my mind created.

The party agreed to meet a bounty hunter and to track down a person who was suspected of having the the famous eye of thieves. The person was a member of a group of smugglers who were sneaking through the mountainous area of Khoraja; avoiding the steep tariffs imposed on regular merchants.

When they go to meet up with the bounty hunter, they discover that he was missing from where they were to meet. They tracked him to the location of which the smugglers were using as a camp, an old  profane ruined temple. Only to discover the bodies of the smugglers torn to shreds and still no sign of the Bounty Hunter.

At this point, night was in effect and they discovered tracks leading into the ruined temple to a room with no visible exits. A secret chamber no doubt!

Inside the chamber, they discover that a Draugr doing an evil ritual and using the body of the bounty hunter to summon through a portal a child of the outer dark!

The bad news, is the eye of thieves is not there, as the bounty hunter paid for bad info and was sent to his death on a fools errand. Meanwhile the party who happened to be in the wrong spot at the wrong time got to face two very nasty creatures. And of course, fame and fortune! Of course and jewels or items taken from the temple would have caused some pretty bad things to happen when it left the grounds. Causing a curse which would send despair to all in the party every day till the jewels are given away, sold or destroyed!

But that didn't happen (it should have but it didn't). The guys spent to much time searching through the ruins in the dark, only to disturb a mob of Ghouls, lead by a toughen Ghoul who came out from their various crypts and holes in the temple complex to feed on the already slain bodies.

One player got jumped and mauled pretty bad, before the group finally managed to control the situation.  Carnal Stink + Grapple + Bite = Bad News!!

After that I called it, as they would not have survived the main fight with the two baddies! Plus I was tired!

The archetypes involved
A Hyrkanian Horseman
A Nemedian Scoundrel
and a Brythunian Merc Captian.

It was a good test of some obscure rules, also put grapple to the test which just proves that its very very deadly!

We had a few rules discussions, kinda slowed things down a bit.. but I ended up learning a few things. The mod for Fantasy grounds worked much smoother, and the UI was more efficient. So much more with the combat tracker. The hard work in getting all the creatures entered into a decent format that worked with in the confines of the software really paid off.

All the effort into making my own module for fantasy grounds has been very rewarding!!

I would like to thank my players. I am happy you guys agreed to play and I hope you all had fun.

+Sean Phelan
Last, but not least and certainly no unheard. Mr.  +Frank Falkenberg :)

Thanks guys, I had fun run through of the random adventure.

Wednesday, August 23, 2017

RPGaDay: Day 23 Best Layout! Something Wicked This Way Comes!

I really liked the darkness, and the sense of despair in any of the WH40K RPG books.. The layout was good and easy to read.. but they added the feeling of the universe in the books.. And with Black Crusade, I loved it! I thought it fit well!

Monday, August 21, 2017

RPGaDAY 2017: Day 21! Its a Fighters Fantasy!

Fast, Simple, and one of the best fantasy worlds ever written!
Ill answer this by leaving a link and a Picture!

Sunday, August 20, 2017

RPGADAY 2017: Day 20 Best out of Print..

Hmmm, its hard to say.. I do not really thing anything is truely out of print anymore.

But a major source of RPGs now are either And I would hazard a guess most other people would also pick this site.

Anything Onebookshelf is usually my primary spot for searching for goodies.

Saturday, August 19, 2017

RPGaDay 2017: Day 19 Best Writing!

Best writing.

I think it would be the entire Beasts and Barbarians by GRAmel. Not so much based on the originality of it all, but for the shear content of it. Between source books, Adventures and supplements include just volumes and volumes of history and background info that is totally phenomenal!

Friday, August 18, 2017

RPGaDAY 2017: Day 18: What is the most played!

The most played in my life?

That is an interesting one for sure! So far, the RPG I played the most has been GURPS, still! I hosted GURPS games almost exclusively from the very late 80s to the early Y2K era. And I would say almost every weekend if not more.

 Even now, after all these years playing other systems, mainly Savage Worlds, and most recently 2D20. GURPS is still the King of the Hill!

Thursday, August 17, 2017

RPGaDay. A Game Come True!

I never new it was being worked on.. but boy, am I happy!!

RPGaDAy 2017: Day 17 - Longest Owned and Not Played.

I can say that there is not an RPG that I own, that I have not played. But there are RPGs that I have own and have not played for a very long time.

I would think, that the oldest game that I own that I have not played for a very long time would be my  beloved GURPS.

I use to run a lot of post apocalyptic themed games with GURPS. Alot with the Chassis and Cross Bows themed games based on SJ Games, Car Wars.

Only reason why I drifted from GURPS was when 4th edition came out, I had no interest in getting all new books. Not that I needed to. But I was running GURPS solid since the 90's and I wanted a change and I felt like that was a good time to step away.

Don't get me wrong, GURPS is a great system!

Wednesday, August 16, 2017

RPGaDAY 2017: Day 16 - As is!!

I have been on a very high 2D20 Conan Kick since the kickstarter was announced. After playing many many hours of it. I have learned that this game has so many intricate details that if you try and changed something, it effects something else. (Balance wise)

The good thing is, with this game I have yet to even consider changing it or adapting it. Its a great system! I love Conan, I love 2d20, and I love DOOM!!!

Tuesday, August 15, 2017

RPGaDAY 201: Day 15 What RPG Do you Enjoy Adapting the Most... So Say We All!!

Of all the great systems out there, there is not one system in my opinion that makes adapting settings easier then Savage Worlds.

Savage Worlds, you can literally convert any setting that is out there. And its unique ability to capture the feeling of the setting really well is also an added bonus!

I adapted several settings for use with Savage Worlds, but my favorite one is BattleStar Galactica

With the Savage Worlds Ruleset, it was a breeze to adapt. I am actually considering revising it again now.

If anyone is interested you can check out the adaption here.!

So Say We All!

PS. I am also have been working on a Mad Max: Fury Road Conversion as well. Thanks to Savage Worlds!

Monday, August 14, 2017

RPGaDAY 2017: Day 14 .... Open Ended Play... Wars of Weirdness!!

I really think anything Weird Wars related would be a great opened ended campaign. Weird Wars has always had a special place in my gaming heart.

It all started as a kid reading the awesome Weird War Tale Comic Books!

It then went to Weird War GURPS, which was a total riot to run! 

Which then morphed into the Savage Worlds Weird War Series..Which are all awesome, Tour of Darkness, ROME, Weird Wars Two, but Weird War One takes the cake... so much info and imagery to pull from!

Sunday, August 13, 2017

RPGaDAY 2017: Day 13: A Game Changer

Back in 2014, I wrote a blog about an experience that I had. And now that I think back to that experience, I personally believe that, that was the time when I had so much fun and so did my players I decided to loosen things up a bit, and start moving my RPGs to games that are more designed to allow the players and the GMs to have even more creative licence with their own story telling in a session.

Instead of retyping it, here is the blog of that night...

After that night, I started to look for different games, with different mechanics. Games like FFG Star Wars, and then the 2D20 systems like Conan, and then on to games designed by Free League such as Corilios for example. All great systems that allow a lot of interaction from the players to the story telling.

That night, when I allowed my players to take an already liberal system such as Savage Worlds, and let them tell their own story really opened up my eyes to a lot of other great systems and techniques for running games.

Saturday, August 12, 2017

RPGaDAY 2017 Day 12: Best Interior Art!!

Ok, this is a very easy one for me.. I really REALLY like the art from Free League's "Coriolis"

Actually, Free League really seems to know how to fill all their RPGs with really great art

From Mutant Year Zero, Tales of the Loop, and everything else they do is just totally awesome and inspiring to play! The whole Arabian Knights in Space theme for Coriolis is totally genius!

But for me Coriolis for the WIN.. hands down!


Here are some samples..

Friday, August 11, 2017

RPGaDay 2017 Day 11: Revive a Dead RPG? I know what I would choose!

I like this question! I have seen some pretty interesting responses to this. Along with some really good suggestions. (Points towards +Matt Stark)

If I only have the choice to choose 1 dead (Seldom played, or Has not changed in X amount of years, or in a outdated RPG system) then I would choose Palladium's ROBOTECH game line.

Back when this RPG game out, in my humble opinion was the only time that the introduction of MDC actually worked OK. The first book, Macross, was awesome! little skimpy on details but over all a lot of fun to play. Slowly, like other Megaversal systems, power creep started to edge its way in and balance started to fall to the wayside.

But I would love to see a ruleset, designed to give a fresh breath of life to ROBOTECH. Its an awesome setting, fun to play. I would still play it now, and I even ran a Savaged Version of it for awhile, a few years back.

Now that I think about it even more, MEKTON ZETA, by R Talsorian could easily be a good medium for it.

But if a new ROBOTECH RPG was released tomorrow, and its not related to Palladium Books. I would be all over it.

Thursday, August 10, 2017

RPGaDAY 2017: Day 10 Where do you go and get reviews?

Day 10! Reviews!

Well, this one is hard for me to answer. As I find most online reviews, either on Youtube or personal blogs usually a poor way of getting a really good review on RPGs. As most times I feel, its people reading about a game or setting that they havent really played or are use too, and more focused on the quality and the look of the book and product.

"Oh, I dont like the spine, the paper is to glossy, the fonts are really easy to read.. blah blah blah" I find little value in those.

Now, when I do want a review of an RPG, sure I do read and watch some of these I mentioned above. But I try and watch actual game broadcasts to see the action on the table for its face value. That way, I can judge its mechanics in action, and I can judge the play value on the players and how they interact with it.

So the short answer would be YouTube and Twitch.

Wednesday, August 9, 2017

RPGaDAY 2017: Day 9 A good RPG for 10 Sessions


OK, this can be a tough one. For me, it would be a type of RPG that awards XP points based on how you play vs what you kill. As these games tend to have a steady growth rate for characters.

So systems I like play for that length of time would anything from the below list. But I feel this type of list is more dependent on the GM\Players then the systems used.

But here are my choices.

2D20 Conan,
FFG Star Wars,
Savage Wolrds,
WarHammer 40K

Tuesday, August 8, 2017

RPGaDay 2017: Day 8! Advanced Fighting Fantasy

Day 8!

A good RPG to play in sessions 2 hours or less.

Well, I must think that Advanced Fighting Fantasy (now Arion Games) would be ideal for sessions that short. Its a very simple and fast system to run and is also great for beginners.

The Fantasy Setting is also pretty in depth, and has a very nice dark Gothic undertone to it.

Last note, they also released these books again back several years ago, and is readily available to anyone if they decide to check it out.

Monday, August 7, 2017

RPGaDay 2017 Day 7! Most Impactful Session

This was way back in the early 90s. But I will always look back at that day as a very rewarding session.

It was the time I introduced my cousin, who was still in Grade 9, and I was graduated from High School then. But he asked me to host a game with him and his friends, as they always wanted to try roleplaying.

So I wrote up a Car Wars adventure, using Steve Jacksons CarWars Compendium rules. There was a scene, where the guys were crawling through an airduct and they lost their light, so one of them took out a zippo lighter to use it.

They were having trouble visualizing what it would look like. So I took out my own zippo, and I turned all the lights off in the house, and I played the rest of the scene using nothing but one zippo for light on the table.

It was at that moment that they got hooked on roleplaying, and they have been my regular gaming buddies ever since... Great time!

Sunday, August 6, 2017

RPGaDay 2017 Day 6!: If I could game everyday for a week!

Ok, Day 6! This is something that I always wanted to try, and it is very similar to a few others. I would love to hold a fundraiser, where the GM would host a marathon adventure campaign, and players and GM would raise money for each hour that they play per day during a live during a broadcast.

So, if you had multiple GMs and games with multiple players and run games every day of the week.

#RPGaDay 2017  

Saturday, August 5, 2017

My own 2d20 Conan FG Ruleset - Brief Overview

RPGaDay 2017 Day 5!

Ok... Now its on to day five of this!!

Lets see...

For me, that is a tie between +Modiphius Conan The Barbarian Source Book and Gramel's Beasts and Barbarians French Hardcover Core Book!

Both Awesome in their own right!

Friday, August 4, 2017

RPGaDAY 2017

Day 4!!!

OK, so what RPG have I played the most since last August? Well that's an easy one... Its easy to say I put in 10+ hours a week for a good stretch of this year!

Why So much? Simple really; its a great system that allows players and the GM to really tell their own story! For me, its fun to play RPGs, but I really LOVE the story telling aspect of it. And this game system really hits it home for me. PLUS its CONAN!!!!!

2D20 Conan by +Modiphius

#RPGaDay 2017

Thursday, August 3, 2017

RPG A DAY 2017; Days One, Two and Three

I am a little behind! So, to get me on schedule.. 3 for 1 Special!

Day 1: Tales of the Loop!
Day 2: A system based on the TV show "The Expanse"
Day 3: Usually follow Kickstarter feeds!

Sunday, May 7, 2017

Conan 2d20 Gameplay: Welcome to Shem. (Parts 1 and 2)

Wanting to try to focus on some good roleplaying I started a small group campaign. 3 players being my target number. I wanted to focus on a small group to really allow me to tell a really great story with out having to worry to much about a lot of players, but give the small number of players a great chance to roleplay.

Welcome to Shem: Akbitanna


Petrus the young Noble
Ridondo the Merchant
Vlaskoff the Northerner

Sunday, April 30, 2017

HEX KIT: Shem Area Map.

Hi all,

This is a very short post. Today, I received my copy of the map making software for being apart of the HEX KIT Kickstarter.

This program is really pure genius! Very simple to use, very colorful, so very basic, and ultimately versatile. In the realm of kickstarters, there has only been a few when it comes to software that I have really felt happy with. But this one is the rare one, the one rare bird that has taken the number one spot for being the next new thing for me.

If everyone has a style of gameplay that they excel at; then for me I think its the open world sandbox. But to be able to do that, you need to have a sandbox to play in. And I wanted to make something simple, but useful. So after just getting the download for Hex Kit. I figured I give it a shot..

 In a mater of 5 minutes, I was able to make a colorful little overland map of an area that my players are currently in. This is a sandbox area for Shem. I could have made it bigger, but less is better.

Anyways, here is the eastern half of the country of Shem, North is the Mountains of Fire, to the South, the River Styx. And south of that river.. Stygia!

Wednesday, April 19, 2017

The Story of Adrift: The FG-Con One Shot Adventure Overview.

I was asked if I would be willing to share my notes on this adventure, but when I looked at the notes I realized that the only person who would be able to decipher it would be me. So, I will just give a brief over view on the adventure. That way, if you wanted to run something similar you can use this idea as a base for your own.

There is some background that needs to be told. When it comes to running one shot adventures for cons, I find it useful to help set the mood and steer people's imaginations in the right direction long before they actually start to play. So I posted the "Teaser" here. This helps set the premise of something bad happening to the crew for some strange reason.

Background: The background, is the crew of this drifting ship was delivering a mysterious cargo. They were offered a lot of coin to ask no questions, and to deliver it ASAP.  During the loading operations of the cargo, there was an accident and a container was damaged. Little did they know, that soon after they departed, the containers systems failed, allowing a trapped entity loose onto the ship. A Sarcophagi(oly?). And after being trapped inside this containment, it went in search of it's revenge. Eventually driving the crew of the cargo ship all against each other till a blood bath ensued. When the bloodbath was over and only one crew member barely surviving, the creature feasted. But was then trapped on board a derelict  and drifting ship, slowly starving as it can only feed of the bodies killed by its victims. And with one person left, it could feed no longer.

The story begins as the players, members of a Salvage Crew discover this cargo ship drifting in the void. Needing to determine if ship is able to be claimed, they had to search the ship and make sure there were no one surviving on board.

They enter a ship filled with signs of chaos, anti grav turned off, main power turned off, parts of ship vented into space. Crew quarters filled with blood, signs of fighting.. a total mess. As they search the ship, they discovered various entry logs, by different crews, all talking about how every one else is out to get them, how one person attack another for no reason. There was more then enough clues for the players to determine that this ship descended into madness.

They then discovered the lone survivor, who managed to suspend himself in a cyro chamber in hopes to be rescued, as he was severely wounded. The idea, at the time was to make players believe that this was the captain of the drifting ship, but if the players discovered the crew roster prior to finding him they will see that his picture does not match, and in fact he is really just a deckhand. All of this to add to the paranoid feeling of the game. The person, who already was driven mad will try again to directly attack and kill the players the first chance he gets. (But in my game at the time, one of the players who kinda lost his own mind, opened fired on him the moment he stepped out of the chamber) killing him. (Not expected to happen!)

This is where the Djinn comes into play. The whole time the players are searching the ship and trying to figure out what happened, the Djinn was already starting to sow the seeds of dissent among the players.  It needs to feed. The one rule I had was the first NPC/Player to die that starving Djinn would appear to feast. Giving a chance for the players to act. Since the NPC hit the floor with a gunshot wound in the first 5 seconds of his arrival, the Djinn appeared. The players, some standing to fight, others fleeing had to then deal with the creature.

In the end, 3 of the players who were already turned against the remaining 2 players; fled back to their own ship left the captain and the first mate alone fighting the creature.

The two remaining crew managed to kill the creature, but were left on the ship in the darkness of space.

Thats where the one shot ended.

Also note: As I used pregen characters, I had the relationships pointed in the direction of not getting along with others. At the beginning of the game, I instructed each player to roleplay these relationships as they saw fit. So, given the background character info, paranoia, and a evil spirit messing things up, it didn't take long for the characters to start to crumble. :)

I think we all had a good time, there was a lot of laughs. So for me, that's what matters. Anyways that's the concept of "Adrift"

Thanks all.

I attached my players to this post, so if they ever wanted to add in their perspectives they can, and are welcomed too.

+Raz Kabooz +Jeannette Jarrar +Frank Falkenberg +James Goodman +Andrew Jones

Tuesday, April 18, 2017

Writing, Bullet Journals and Summer Campaign

Hi all,

I hope everyone had a great Easter weekend! I know I sure did, from Thursday evening till Tuesday morning I did very little other then play in a session 0 game of  Castle and Crusades game hosted by  +Perry Chalmers from My Own Little World. My first time ever to play using that system, and a very long time since I played anything OSR based. It was a blast to try it out, and I look forward to playing it again in the future!

Other then that, I spent nearly my whole time off, writing. Something I have not really been able to do in the last several months; I have been to busy hosting games! Essentially really since last spring, Almost a full year of weekly games! Madness I tell you!

I am going to share something about me, something which I have been dealing with since a very young age. I will be the first to say this, my writing, even on this blog is full of errors, typos, poor grammar and punctuation. This is due to dyslexia. I am not ashamed of having it, nor do I care if people know I have it. But being someone who always enjoyed telling stories it has always been something I have been struggling with. Its been holding me back from doing something I always wanted to do, write adventure modules for some well established gaming publisher. That's the dream anyways.

It is a well known fact, that I am big on three main genre's; Hard Sci Fi Horror, Weird Wars Horror and Sword and Sorcery Fantasy. And it is also a well known fact that I also dove into the deep end when +Modiphius announced its Conan Kickstarter a while back. So, starting last spring in order to shake the rust of my S&S gaming. I started to run a long series of contained One Shot games of Beasts and Barbarians (For Savage Worlds) until a more solid version of the Conan Rules game out. Basically what I was doing, was testing out a few of my ideas in the setting. I had a lot of fun.

Anyways, about 3 weeks ago; although I have been writing a bucket load of one shot adventures for several different systems. I realized that I have not really sat down and taken the time to organize a long standing campaign adventure. In fact, its been years since I really broke out my journal and started writing.

I needed away to start to capture everything I was thinking and doing. When I dragged my old journals out of storage and started to look at them, I realized that I am the most disorganized (and reminded once again of my Dyslexia) person in the world. Pouring through my books I used when I was in high school everything was jumbled and a mess. Which just re-enforced my fear of not being able to write. I am much better at telling stories then I am writing them down.

Just recently, I hosted a #coriolis One Shot for #fg-con and, I had received several requests if I could send my story notes to individuals, as they would like to run that adventure in their group. As much as I wanted too, when I looked at my notes, I realized again, that my story notes are a complete mess, a series of paragraphs, with lines drawn to other paragraphs with no sense of structure, symbols scattered every where. Nothing but a blob of written characters. Even if I did send it, it would make no sense to anyone. This made me realize two things; I need to get better at recording my ideas, and that maybe some people would actually like to use my adventures in their own games. But I need to find a way to over come this dyslexia which I have had for many many years.

Then I stumbled across +Victor Diaz and his community page called Bullet Journal for GMs The concept of the Bullet Journals intrigued me, and after having a in-depth conversation with +Daniel McLaughlin about it, and having it explained to me how it works, I realized that this could be very well what I have been looking for. Basically the way its designed to work; feeds directly into a structure that my dyslexia understands. Its in bullet form, it uses symbols and it allows me to write everything down in a way that I can go back and read it later and it actually makes sense! So I spent most of last week learning about Bullet Journals, I started three separate logs, one for writing adventures, one for chronicling games, and one for use at my work.

Using this technique I sat down and wrote. I wrote for several hours, and the Bullet Journal allowed my brain to stay engaged with my ideas instead of getting totally frustrated. I wrote everyday I was off over the holiday, and I am loving it! I feel like now, with help from my editor. Yes, I actually do have an editor lined up. I am hoping to attempt submitting my writing in the coming months!

I have loved GM'ing games for years, but I could never share my ideas with others outside of the players in my games. Hence why I enjoy broadcasting my games on YouTube and Twitch. It allows me to share my ideas with more then just my players, but with those who listen to my games.

So, what I am going to work on. Well, I am in the process of "writing" an actual campaign set in Hyborea which I plan to run during this Spring/Summer! Ill make an announcement when I start looking for players, but its going to be a small group.. most likely 3 players, and definitely no more then 4. But I am really looking forward to this.. Its gonna be epic!

Tuesday, April 11, 2017

Coriolis: A Theme for Fantasy Grounds and MoreCore

Hi all,

I am very happy to say that I have been given the blessing from the great crew at Free League Publishing to share my home grown theme for the Coriolis RPG for use with Fantasy Grounds, using the fan made ruleset "MoreCore"

To see this Theme in action, you can watch the video of a live play session I held during the latest FG-Con event (April 7th) There are also screen shots below.

Over the next week I will make a small video on how I use the Coriolis Theme to get the most of what Fantasy Grounds and MoreCore.

First, here is the link to the Coriolis Theme

In order to use this theme, you will need to download the free rule set, designed by +Damian Hupfeld  over on the Fantasy Grounds Forum. So, you can get his free rule set here. And if I could just focus on MoreCore for a second. This rule set, free for anyone, is in my opinion the most flexible, dynamic and configurable rulesets out there. I have yet to run into a RPG game that I can not specifically tailor a theme too. Its really that good, you are gonna love it! Check out the latest updates and downloads for it here.

So, very quickly how do I use this? First you need to download MoreCore and place the MoreCore.pak file in your Fantasy Grounds Ruleset folder. Next you download the CoriolisV1.ext file and place that into your Fantasy Grounds Extension folder. All you need to do now is start a new campaign, pick MoreCore for the ruleset and then pick the theme from the list. Its pretty simple.

So, for the record. I am not a professional programmer or artist. So it is very likely you may notice errors or issues with the theme. If you do, feel free to leave a comment below and I will try and fix it. If you have issues with MoreCore, head to the Fantasy Grounds forums and inquire there. I may be able to help you out here if its something I am able to help with.

Some known issues with V1.0

  1. Screen Resolution: When I designed this, I made the screen resolution based on my size of my own monitor. 1600x900. So if you have a bigger screen size, the desktop background image may not line up. I am going to fix that with in the next week or so.
  2. Dice support: MoreCore supports dicescripts, so you can use dice scripts. The /coriolis script will be functional on MoreCore V1.39 which is due out this weekend. To get more info on how to use dicescripts, check out the MoreCore thread above.
Below is the video of the game, and a few screenshots. To get a better look, click on the images to see the full size.

Friday, April 7, 2017

Coriolis: Adrift (FG-Con Adventure)

Ill do a little write up on the event a little later.

But I wanted to post the screen shot of the game. (click on it to make it better)

But a great time with:

+Raz Kabooz
+Jeannette Jarrar
+Frank Falkenberg
+James Goodman
+Andrew From the UK :)

Hope I scared the crap out of all of ya! ;-)

You can check out the live play here.

Monday, March 27, 2017

Got a full House for FG-Con: Adrift

Got a full house of players for my Coriolis Adventure that I will be running at FG-Con 10!!

This is going to be fun! My game is full, but there are lots of other fun free games being offered, so check out FG-Con 10!

Event Log 656.0830-1 – The Shazheim Rose
We just picked up our most lucrative contract ever. Hauling Laboratory supplies back to Coriolis Station. 20 000 Bir! Triple what we usually make for a trip three times as short. 5 days! . The four of us are happy, we all needed this. This should put a good dent in our ships payments, keep the creditors away for another month or two. Easy Money!! Well, time to depart. Praise the Icons!
-Frarouke Azheiem – Captain. Log End 01
Event Log 656.0830-2 
Well, so much for this being a short trip. Our vessel just lost all power to the drives. Seems like several power couplings failed. We have spares on board and both Anari and Scept are working on the repairs. 12 hours perhaps? Ill spend my time in prayer.
-Frarouke Azheiem – Captain. Log End 02
Event Log 656.0830-3
We have had a serious accident. Scept just got himself fried, he never isolated the circuits, and poor Anari is in shock. Icon’s have mercy! What else can go wrong? We are still powerless. Corban is now trying to fix up the coupling.
-Frarouke Azheiem – Captain. Log End 03
Event Log. 656.0830-4
Disaster! Anari just jettisoned Corban and herself out of the airlock! I tried to stop her, but she was mad. Screaming about the seven hells and demons. And now, the main power to the support systems are failing. I have just initiated my distress beacon. But the power of the signal is being impaired for some reason? May the Icons send my cry on wings…. *Sounds of a banging* Now what? Icon’s protect me!… Scept? … Scept, how can you … No! … Noooo!..
*Static* Log End 04

Friday, March 17, 2017

Xsplit Overlay for my Sci-fi Games.

Just wanted to show off my current overlay for Xsplit for when I am streaming Sci Fi games.

Trying to keep it simple. Here is the overlay with my Coriolis theme for FG, what do you think?

Thursday, March 16, 2017

My Theme for the Coriolis RPG for Fantasy Grounds

Hi all,

Here is Version 1 of my Theme for Coriolis. I really enjoyed making this one, but it took me several tries to find a font that I liked for all the sidebar icons and buttons. But I am happy with it now.

Let me know what you think!