Sunday, May 7, 2017

Conan 2d20 Gameplay: Welcome to Shem. (Parts 1 and 2)


Wanting to try to focus on some good roleplaying I started a small group campaign. 3 players being my target number. I wanted to focus on a small group to really allow me to tell a really great story with out having to worry to much about a lot of players, but give the small number of players a great chance to roleplay.

Welcome to Shem: Akbitanna



Cast:

Petrus the young Noble
Ridondo the Merchant
Vlaskoff the Northerner

Saturday, April 29, 2017

HEX KIT: Shem Area Map.

Hi all,

This is a very short post. Today, I received my copy of the map making software for being apart of the HEX KIT Kickstarter.

This program is really pure genius! Very simple to use, very colorful, so very basic, and ultimately versatile. In the realm of kickstarters, there has only been a few when it comes to software that I have really felt happy with. But this one is the rare one, the one rare bird that has taken the number one spot for being the next new thing for me.



If everyone has a style of gameplay that they excel at; then for me I think its the open world sandbox. But to be able to do that, you need to have a sandbox to play in. And I wanted to make something simple, but useful. So after just getting the download for Hex Kit. I figured I give it a shot..

 In a mater of 5 minutes, I was able to make a colorful little overland map of an area that my players are currently in. This is a sandbox area for Shem. I could have made it bigger, but less is better.

Anyways, here is the eastern half of the country of Shem, North is the Mountains of Fire, to the South, the River Styx. And south of that river.. Stygia!


Wednesday, April 19, 2017

The Story of Adrift: The FG-Con One Shot Adventure Overview.


I was asked if I would be willing to share my notes on this adventure, but when I looked at the notes I realized that the only person who would be able to decipher it would be me. So, I will just give a brief over view on the adventure. That way, if you wanted to run something similar you can use this idea as a base for your own.

There is some background that needs to be told. When it comes to running one shot adventures for cons, I find it useful to help set the mood and steer people's imaginations in the right direction long before they actually start to play. So I posted the "Teaser" here. This helps set the premise of something bad happening to the crew for some strange reason.

Background: The background, is the crew of this drifting ship was delivering a mysterious cargo. They were offered a lot of coin to ask no questions, and to deliver it ASAP.  During the loading operations of the cargo, there was an accident and a container was damaged. Little did they know, that soon after they departed, the containers systems failed, allowing a trapped entity loose onto the ship. A Sarcophagi(oly?). And after being trapped inside this containment, it went in search of it's revenge. Eventually driving the crew of the cargo ship all against each other till a blood bath ensued. When the bloodbath was over and only one crew member barely surviving, the creature feasted. But was then trapped on board a derelict  and drifting ship, slowly starving as it can only feed of the bodies killed by its victims. And with one person left, it could feed no longer.

The story begins as the players, members of a Salvage Crew discover this cargo ship drifting in the void. Needing to determine if ship is able to be claimed, they had to search the ship and make sure there were no one surviving on board.

They enter a ship filled with signs of chaos, anti grav turned off, main power turned off, parts of ship vented into space. Crew quarters filled with blood, signs of fighting.. a total mess. As they search the ship, they discovered various entry logs, by different crews, all talking about how every one else is out to get them, how one person attack another for no reason. There was more then enough clues for the players to determine that this ship descended into madness.

They then discovered the lone survivor, who managed to suspend himself in a cyro chamber in hopes to be rescued, as he was severely wounded. The idea, at the time was to make players believe that this was the captain of the drifting ship, but if the players discovered the crew roster prior to finding him they will see that his picture does not match, and in fact he is really just a deckhand. All of this to add to the paranoid feeling of the game. The person, who already was driven mad will try again to directly attack and kill the players the first chance he gets. (But in my game at the time, one of the players who kinda lost his own mind, opened fired on him the moment he stepped out of the chamber) killing him. (Not expected to happen!)

This is where the Djinn comes into play. The whole time the players are searching the ship and trying to figure out what happened, the Djinn was already starting to sow the seeds of dissent among the players.  It needs to feed. The one rule I had was the first NPC/Player to die that starving Djinn would appear to feast. Giving a chance for the players to act. Since the NPC hit the floor with a gunshot wound in the first 5 seconds of his arrival, the Djinn appeared. The players, some standing to fight, others fleeing had to then deal with the creature.

In the end, 3 of the players who were already turned against the remaining 2 players; fled back to their own ship left the captain and the first mate alone fighting the creature.

The two remaining crew managed to kill the creature, but were left on the ship in the darkness of space.

Thats where the one shot ended.

Also note: As I used pregen characters, I had the relationships pointed in the direction of not getting along with others. At the beginning of the game, I instructed each player to roleplay these relationships as they saw fit. So, given the background character info, paranoia, and a evil spirit messing things up, it didn't take long for the characters to start to crumble. :)

I think we all had a good time, there was a lot of laughs. So for me, that's what matters. Anyways that's the concept of "Adrift"

Thanks all.

I attached my players to this post, so if they ever wanted to add in their perspectives they can, and are welcomed too.

+Raz Kabooz +Jeannette Jarrar +Frank Falkenberg +James Goodman +Andrew Jones


Tuesday, April 18, 2017

Writing, Bullet Journals and Summer Campaign


Hi all,

I hope everyone had a great Easter weekend! I know I sure did, from Thursday evening till Tuesday morning I did very little other then play in a session 0 game of  Castle and Crusades game hosted by  +Perry Chalmers from My Own Little World. My first time ever to play using that system, and a very long time since I played anything OSR based. It was a blast to try it out, and I look forward to playing it again in the future!

Other then that, I spent nearly my whole time off, writing. Something I have not really been able to do in the last several months; I have been to busy hosting games! Essentially really since last spring, Almost a full year of weekly games! Madness I tell you!

I am going to share something about me, something which I have been dealing with since a very young age. I will be the first to say this, my writing, even on this blog is full of errors, typos, poor grammar and punctuation. This is due to dyslexia. I am not ashamed of having it, nor do I care if people know I have it. But being someone who always enjoyed telling stories it has always been something I have been struggling with. Its been holding me back from doing something I always wanted to do, write adventure modules for some well established gaming publisher. That's the dream anyways.

It is a well known fact, that I am big on three main genre's; Hard Sci Fi Horror, Weird Wars Horror and Sword and Sorcery Fantasy. And it is also a well known fact that I also dove into the deep end when +Modiphius announced its Conan Kickstarter a while back. So, starting last spring in order to shake the rust of my S&S gaming. I started to run a long series of contained One Shot games of Beasts and Barbarians (For Savage Worlds) until a more solid version of the Conan Rules game out. Basically what I was doing, was testing out a few of my ideas in the setting. I had a lot of fun.

Anyways, about 3 weeks ago; although I have been writing a bucket load of one shot adventures for several different systems. I realized that I have not really sat down and taken the time to organize a long standing campaign adventure. In fact, its been years since I really broke out my journal and started writing.

I needed away to start to capture everything I was thinking and doing. When I dragged my old journals out of storage and started to look at them, I realized that I am the most disorganized (and reminded once again of my Dyslexia) person in the world. Pouring through my books I used when I was in high school everything was jumbled and a mess. Which just re-enforced my fear of not being able to write. I am much better at telling stories then I am writing them down.

Just recently, I hosted a #coriolis One Shot for #fg-con and, I had received several requests if I could send my story notes to individuals, as they would like to run that adventure in their group. As much as I wanted too, when I looked at my notes, I realized again, that my story notes are a complete mess, a series of paragraphs, with lines drawn to other paragraphs with no sense of structure, symbols scattered every where. Nothing but a blob of written characters. Even if I did send it, it would make no sense to anyone. This made me realize two things; I need to get better at recording my ideas, and that maybe some people would actually like to use my adventures in their own games. But I need to find a way to over come this dyslexia which I have had for many many years.

Then I stumbled across +Victor Diaz and his community page called Bullet Journal for GMs The concept of the Bullet Journals intrigued me, and after having a in-depth conversation with +Daniel McLaughlin about it, and having it explained to me how it works, I realized that this could be very well what I have been looking for. Basically the way its designed to work; feeds directly into a structure that my dyslexia understands. Its in bullet form, it uses symbols and it allows me to write everything down in a way that I can go back and read it later and it actually makes sense! So I spent most of last week learning about Bullet Journals, I started three separate logs, one for writing adventures, one for chronicling games, and one for use at my work.

Using this technique I sat down and wrote. I wrote for several hours, and the Bullet Journal allowed my brain to stay engaged with my ideas instead of getting totally frustrated. I wrote everyday I was off over the holiday, and I am loving it! I feel like now, with help from my editor. Yes, I actually do have an editor lined up. I am hoping to attempt submitting my writing in the coming months!

I have loved GM'ing games for years, but I could never share my ideas with others outside of the players in my games. Hence why I enjoy broadcasting my games on YouTube and Twitch. It allows me to share my ideas with more then just my players, but with those who listen to my games.

So, what I am going to work on. Well, I am in the process of "writing" an actual campaign set in Hyborea which I plan to run during this Spring/Summer! Ill make an announcement when I start looking for players, but its going to be a small group.. most likely 3 players, and definitely no more then 4. But I am really looking forward to this.. Its gonna be epic!

Tuesday, April 11, 2017

Coriolis: A Theme for Fantasy Grounds and MoreCore


Hi all,

I am very happy to say that I have been given the blessing from the great crew at Free League Publishing to share my home grown theme for the Coriolis RPG for use with Fantasy Grounds, using the fan made ruleset "MoreCore"

To see this Theme in action, you can watch the video of a live play session I held during the latest FG-Con event (April 7th) There are also screen shots below.

Over the next week I will make a small video on how I use the Coriolis Theme to get the most of what Fantasy Grounds and MoreCore.

First, here is the link to the Coriolis Theme

In order to use this theme, you will need to download the free rule set, designed by +Damian Hupfeld  over on the Fantasy Grounds Forum. So, you can get his free rule set here. And if I could just focus on MoreCore for a second. This rule set, free for anyone, is in my opinion the most flexible, dynamic and configurable rulesets out there. I have yet to run into a RPG game that I can not specifically tailor a theme too. Its really that good, you are gonna love it! Check out the latest updates and downloads for it here.

So, very quickly how do I use this? First you need to download MoreCore and place the MoreCore.pak file in your Fantasy Grounds Ruleset folder. Next you download the CoriolisV1.ext file and place that into your Fantasy Grounds Extension folder. All you need to do now is start a new campaign, pick MoreCore for the ruleset and then pick the theme from the list. Its pretty simple.

So, for the record. I am not a professional programmer or artist. So it is very likely you may notice errors or issues with the theme. If you do, feel free to leave a comment below and I will try and fix it. If you have issues with MoreCore, head to the Fantasy Grounds forums and inquire there. I may be able to help you out here if its something I am able to help with.

Some known issues with V1.0


  1. Screen Resolution: When I designed this, I made the screen resolution based on my size of my own monitor. 1600x900. So if you have a bigger screen size, the desktop background image may not line up. I am going to fix that with in the next week or so.
  2. Dice support: MoreCore supports dicescripts, so you can use dice scripts. The /coriolis script will be functional on MoreCore V1.39 which is due out this weekend. To get more info on how to use dicescripts, check out the MoreCore thread above.
Below is the video of the game, and a few screenshots. To get a better look, click on the images to see the full size.










Friday, April 7, 2017

Coriolis: Adrift (FG-Con Adventure)

Ill do a little write up on the event a little later.

But I wanted to post the screen shot of the game. (click on it to make it better)



But a great time with:

+Raz Kabooz
+Jeannette Jarrar
+Frank Falkenberg
+James Goodman
+Andrew From the UK :)


Hope I scared the crap out of all of ya! ;-)


You can check out the live play here.


Monday, March 27, 2017

Got a full House for FG-Con: Adrift

Got a full house of players for my Coriolis Adventure that I will be running at FG-Con 10!!

This is going to be fun! My game is full, but there are lots of other fun free games being offered, so check out FG-Con 10!

“Adrift”
Event Log 656.0830-1 – The Shazheim Rose
We just picked up our most lucrative contract ever. Hauling Laboratory supplies back to Coriolis Station. 20 000 Bir! Triple what we usually make for a trip three times as short. 5 days! . The four of us are happy, we all needed this. This should put a good dent in our ships payments, keep the creditors away for another month or two. Easy Money!! Well, time to depart. Praise the Icons!
-Frarouke Azheiem – Captain. Log End 01
Event Log 656.0830-2 
Well, so much for this being a short trip. Our vessel just lost all power to the drives. Seems like several power couplings failed. We have spares on board and both Anari and Scept are working on the repairs. 12 hours perhaps? Ill spend my time in prayer.
-Frarouke Azheiem – Captain. Log End 02
Event Log 656.0830-3
We have had a serious accident. Scept just got himself fried, he never isolated the circuits, and poor Anari is in shock. Icon’s have mercy! What else can go wrong? We are still powerless. Corban is now trying to fix up the coupling.
-Frarouke Azheiem – Captain. Log End 03
Event Log. 656.0830-4
Disaster! Anari just jettisoned Corban and herself out of the airlock! I tried to stop her, but she was mad. Screaming about the seven hells and demons. And now, the main power to the support systems are failing. I have just initiated my distress beacon. But the power of the signal is being impaired for some reason? May the Icons send my cry on wings…. *Sounds of a banging* Now what? Icon’s protect me!… Scept? … Scept, how can you … No! … Noooo!..
*Static* Log End 04

Friday, March 17, 2017

Xsplit Overlay for my Sci-fi Games.

Just wanted to show off my current overlay for Xsplit for when I am streaming Sci Fi games.


Trying to keep it simple. Here is the overlay with my Coriolis theme for FG, what do you think?


Thursday, March 16, 2017

My Theme for the Coriolis RPG for Fantasy Grounds

Hi all,

Here is Version 1 of my Theme for Coriolis. I really enjoyed making this one, but it took me several tries to find a font that I liked for all the sidebar icons and buttons. But I am happy with it now.

Let me know what you think!

Tuesday, March 14, 2017

My Coriolis Theme for MoreCore: Work In Progress



Currently working on my Theme for Coriolis. Still stuff left to do with it, but its coming along.


Sunday, March 5, 2017

WH40K Rogue Trader Ruleset for Fantasy Grounds 3.2+

Hi all,

Very happy to say that Rogue Trader V1.01 is now available.

  • V1.01 - Removed limits on ammo counters. 
  • V1.01 - And added force field effects, even though they are not in the book. No reason why your sailors cant have force fields. LOL

REFAC 30% miss chance on hit is added.
CONV 50% miss chance on hit is added.
DISP 55% miss chance on hit is added.
TERMI 35% miss chance on hit is added. (Used for Terminator Armor)
POWER 80% miss chance on hit is added. (Personal and vechile size)


You can download it here!





  • One thing to be aware of, is that I made the "Talents Page" on the character sheet able to accept Items, so if you want to cut and paste talents/traits from the book, you can create them as an item and then players can drag and drop them onto your character sheets. Makes things much easier to use.


Known Bug... The 0 Ammo Count!!


  • Next is the error you may get is on the Combat page of a character sheet. If you drag a weapon over from your items list into the character sheet, if that items AMMO section left blank, you will get an error when you drop it on the page. This just causes an annoying console error to open up, you can just ignore it every time or actually place the number of shots in the weapon to stop it from happening again. This number can be a 0, but it has to be a number.



Effects

Next is all the cool automations you can use during your games. Type all of these in the combat tracker (case sensitive) and you can get all the special effects like forefields, cover, etc. I recommend using copy and pasting these, as they are case sensitive.

Defending Cover Effects

COVERF: Full cover all hit locations are reported as “covered”
COVERH The Head, Body and Arms report “covered”.
COVERL The Body, and Legs report “covered”.
COVERRS The Body, Left Arm, Legs report “covered”.
COVERLS The Body, Right Arm, Legs report “covered”.

Field Effects

REFAC 30% miss chance on hit is added.
CONV 50% miss chance on hit is added.
DISP 55% miss chance on hit is added.
TERMI 35% miss chance on hit is added. (Used for Terminator Armor)
POWER 80% miss chance on hit is added. (Personal and Vehicle size)

Effects to be placed on the attacker:

Blinded
Fatigue
Prone
Dazzled
Sickened
Darkness
Frightened
Panicked
Shaken
Running
Slowed
Entangled
Pinned
Grappled

Effects to be placed on defenders

Blinded
Concealed
Fog
Mist
Shadow
Running
Climbing,
Pinned,
Grappled,
Helpless,
Stunned,
Unconscious,
Prone.


Note: Effects that adjust Rolls

ABIL:# will modify any of the base 9 abilities (Characteristics). To add a +10 write ABIL:10 for a -10,
ABIL:-10. If you write ABIL:10 agility then only agility rolls would be effected. Skills and weapon
attacks will not be affected.
SKILL:# will modify any skill rolls. It will not modify other rolls. Use per above.
Using WS, BS, STR, TN, AG, INT, PER, WP, FEL will adjust any roll using that trait. For instance,
using INT:10 will adjust any trait or skill roll using Intelligence by +10. Using WS:10 will modify any attacks and Parry skill rolls. STRB:# and AMMO:# will effect melee and ranged damages. A nice way to handle bonus damage from talents.
REGEN: 1d10, REGEN:# is supported for regenerating creatures.
DMGO: 1d10, DMGO:# will add a damage effect to a PC or NPC as you cycle the CT and advance to the affected. 

These are automatic. The system supports adding damage types. Again “effects” is a robust system and using the 3.5 rules guide will help you along to get the most use from it.
I find it is a huge time saver. For instance the PC’s are battling in an area shrouded in mist, rather than
place the Mist modifier to every roll made, drop the Mist effect on each player and NPC, with duration of 0 (0 means it will not expire until the GM removes it.). Now every roll uses the modifier making it one less step players and the GM must take to throw rolls. It is handy.

Using durations is a handy way to manage the applications and removal of effects. For instance Toxins that damage over time, or characters on fire from flamer attacks. Place a DMGO:1d10 fire on them with the duration set, and done. The toxin could be DMGO:8 toxin (duration 2) and for two rounds 8 damage is applied using the reduction for toughness to the creature it is placed on.
The damage types added are per the DH and source book rules. They follow the rules in regards to
damage reduction for armor/toughness.

When using the weapon list always use a small letter e, i, r, x for Energy, Impact, Rending, and
Explosive. The base types form the DH rules. Other damage types s, f, h, w, t are from source books,
for Sanctified, Force, Holy, Warp, and Toxin.
When using DMGTYPE: descriptor in the effects list on the CT, write out the damage type in lower
case. Example: holy, energy, force, etc.



Saturday, March 4, 2017

Thursday, March 2, 2017

WH40K Rogue Trader Ruleset Progress Report

Well...

Here is my layout attempt for Rogue Trader. I am not totally convinced on the background (Starfield) If anyone has a suggestions I am open for it. Wondering about what Fonts I should use as well..

Let me know in the comments below!




Only War Ruleset for Fantasy Grounds 3.2+

I am very happy to say that the Only War Ruleset is now available. V1.02


  • V1.02 - Corrected Talents glitch, removed ammo counter limits.
  • V1.01 - Corrected duplication bug, when talents (etc) added to talents tab, it was being duplicated on the Gear page
  • V1.0 - New Release


Download it here Only War V1.02 for FG 3.2+ Pak File.



  • One thing to be aware of, is that I made the "Talents Page" on the character sheet able to accept Items, so if you want to cut and paste talents/traits from the book, you can create them as an item and then players can drag and drop them onto your character sheets. Makes things much easier to use.


Here are a list of things which I am currently still working on, and on my next update, maybe next month, I will have it fixed.


  • Currently the Psy powers page on the character sheets are still using the older rules (Deathwatch and back) So, the current work around is just select the first two check box's from the power levels and roll the dice. Read the results as a percentile and compare it with your score needed. The power level is your will power bonus number. Or you can just ignore this and roll it directly from your will power trait. Below, I set it to 2, and rolled the dice and I am reading it as 33+4 = 37%



  • Next is the error you may get is on the Combat page of a character sheet. If you drag a weapon over from your items list into the character sheet, if that items AMMO section left blank, you will get an error when you drop it on the page. This just causes an annoying console error to open up, you can just ignore it every time or actually place the number of shots in the weapon to stop it from happening again. This number can be a 0, but it has to be a number.


Effects

Next is all the cool automations you can use during your games. Type all of these in the combat tracker (case sensitive) and you can get all the special effects like forefields, cover, etc. I recommend using copy and pasting these, as they are case sensitive.

Defending Cover Effects

COVERF: Full cover all hit locations are reported as “covered”
COVERH The Head, Body and Arms report “covered”.
COVERL The Body, and Legs report “covered”.
COVERRS The Body, Left Arm, Legs report “covered”.
COVERLS The Body, Right Arm, Legs report “covered”.

Field Effects

REFAC 30% miss chance on hit is added.
CONV 50% miss chance on hit is added.
DISP 55% miss chance on hit is added.
TERMI 35% miss chance on hit is added. (Used for Terminator Armor)
POWER 80% miss chance on hit is added. (Personal and vechile size)

Effects to be placed on the attacker:

Blinded
Fatigue
Prone
Dazzled
Sickened
Darkness
Frightened
Panicked
Shaken
Running
Slowed
Entangled
Pinned
Grappled

Effects to be placed on defenders

Blinded
Concealed
Fog
Mist
Shadow
Running
Climbing,
Pinned,
Grappled,
Helpless,
Stunned,
Unconscious,
Prone.


Note: Effects that adjust Rolls

ABIL:# will modify any of the base 9 abilities (Characteristics). To add a +10 write ABIL:10 for a -10,
ABIL:-10. If you write ABIL:10 agility then only agility rolls would be effected. Skills and weapon
attacks will not be affected.
SKILL:# will modify any skill rolls. It will not modify other rolls. Use per above.
Using WS, BS, STR, TN, AG, INT, PER, WP, FEL will adjust any roll using that trait. For instance,
using INT:10 will adjust any trait or skill roll using Intelligence by +10. Using WS:10 will modify any attacks and Parry skill rolls. STRB:# and AMMO:# will effect melee and ranged damages. A nice way to handle bonus damage from talents.
REGEN: 1d10, REGEN:# is supported for regenerating creatures.
DMGO: 1d10, DMGO:# will add a damage effect to a PC or NPC as you cycle the CT and advance to the affected. 

These are automatic. The system supports adding damage types. Again “effects” is a robust system and using the 3.5 rules guide will help you along to get the most use from it.
I find it is a huge time saver. For instance the PC’s are battling in an area shrouded in mist, rather than
place the Mist modifier to every roll made, drop the Mist effect on each player and NPC, with duration of 0 (0 means it will not expire until the GM removes it.). Now every roll uses the modifier making it one less step players and the GM must take to throw rolls. It is handy.

Using durations is a handy way to manage the applications and removal of effects. For instance Toxins that damage over time, or characters on fire from flamer attacks. Place a DMGO:1d10 fire on them with the duration set, and done. The toxin could be DMGO:8 toxin (duration 2) and for two rounds 8 damage is applied using the reduction for toughness to the creature it is placed on.
The damage types added are per the DH and source book rules. They follow the rules in regards to
damage reduction for armor/toughness.

When using the weapon list always use a small letter e, i, r, x for Energy, Impact, Rending, and
Explosive. The base types form the DH rules. Other damage types s, f, h, w, t are from source books,
for Sanctified, Force, Holy, Warp, and Toxin.
When using DMGTYPE: descriptor in the effects list on the CT, write out the damage type in lower
case. Example: holy, energy, force, etc.

Tuesday, February 28, 2017

Progress report on Only War V1 ruleset for FG 3.2+



Just wanted to show my layout of the Only Ruleset. Just need to modify the character sheets a bit, but this one is almost done as well.



I think its looking pretty good at this point, I am contemplating removing the gray side bar.. or maybe add a graphic for the bottom shortcut bar.. I am not sure yet.

I expect to have this ready by Thursday.

Monday, February 27, 2017

Deathwatch Ruleset for Fantasy Grounds 3.2+


Very happy to say that the Deathwatch Ruleset is now available. V1.03
Download it here. Deathwatch V1.03 for FG 3.2+ Pak file.



  • V1.03 - Corrected Talents glitch, removed limits on amm counters, added TERMI force field effect and corrected CSHIELD effect.
  • V1.02 - Corrected duplication bug, when talents (etc) added to talents tab, it was being duplicated on the Gear page
  • V1.01 - Corrected character sheets that were reflecting Black Crusade stats, Add basic Cohesion Counter to combat page.
  • V1.0 - Initial Release


One thing to be aware of, is that I made the "Talents Page" on the character sheet able to accept Items, so if you want to cut and paste talents/traits from the book, you can create them as an item and then players can drag and drop them onto your character sheets. Makes things much easier to use.


Defending Cover Effects

COVERF: Full cover all hit locations are reported as “covered”
COVERH The Head, Body and Arms report “covered”.
COVERL The Body, and Legs report “covered”.
COVERRS The Body, Left Arm, Legs report “covered”.
COVERLS The Body, Right Arm, Legs report “covered”.

Field Effects

IHALO 50% miss chance on hit is added.
CSHIELD 25% miss chance on hit is added.
SSHIELD 55% miss chance on hit is added.
TERMI 35% miss chance on hit is added. (Used for Terminator Armor)

Effects to be placed on the attacker:

Blinded
Fatigue
Prone
Dazzled
Sickened
Darkness
Frightened
Panicked
Shaken
Running
Slowed
Entangled
Pinned
Grappled

Effects to be placed on defenders

Blinded
Concealed
Fog
Mist
Shadow
Running
Climbing,
Pinned,
Grappled,
Helpless,
Stunned,
Unconscious,
Prone.


Note: Effects that adjust Rolls

ABIL:# will modify any of the base 9 abilities (Characteristics). To add a +10 write ABIL:10 for a -10,
ABIL:-10. If you write ABIL:10 agility then only agility rolls would be effected. Skills and weapon
attacks will not be affected.
SKILL:# will modify any skill rolls. It will not modify other rolls. Use per above.
Using WS, BS, STR, TN, AG, INT, PER, WP, FEL will adjust any roll using that trait. For instance,
using INT:10 will adjust any trait or skill roll using Intelligence by +10. Using WS:10 will modify any attacks and Parry skill rolls. STRB:# and AMMO:# will effect melee and ranged damages. A nice way to handle bonus damage from talents.
REGEN: 1d10, REGEN:# is supported for regenerating creatures.
DMGO: 1d10, DMGO:# will add a damage effect to a PC or NPC as you cycle the CT and advance to the affected. 

These are automatic. The system supports adding damage types. Again “effects” is a robust system and using the 3.5 rules guide will help you along to get the most use from it.
I find it is a huge time saver. For instance the PC’s are battling in an area shrouded in mist, rather than
place the Mist modifier to every roll made, drop the Mist effect on each player and NPC, with duration of 0 (0 means it will not expire until the GM removes it.). Now every roll uses the modifier making it one less step players and the GM must take to throw rolls. It is handy.

Using durations is a handy way to manage the applications and removal of effects. For instance Toxins that damage over time, or characters on fire from flamer attacks. Place a DMGO:1d10 fire on them with the duration set, and done. The toxin could be DMGO:8 toxin (duration 2) and for two rounds 8 damage is applied using the reduction for toughness to the creature it is placed on.
The damage types added are per the DH and source book rules. They follow the rules in regards to
damage reduction for armor/toughness.

When using the weapon list always use a small letter e, i, r, x for Energy, Impact, Rending, and
Explosive. The base types form the DH rules. Other damage types s, f, h, w, t are from source books,
for Sanctified, Force, Holy, Warp, and Toxin.
When using DMGTYPE: descriptor in the effects list on the CT, write out the damage type in lower
case. Example: holy, energy, force, etc.



Black Crusade Ruleset for Fantasy Grounds 3.2+

I am very happy to say that the Black Crusade Ruleset is now available. V1.02


  • V1.02 - Corrected Glitch on Talents Page, Removed Ammo Counter Limits
  • V1.01 - Corrected duplication bug, when talents (etc) added to talents tab, it was being duplicated on the Gear page
  • V1.0 - New Release


Download it here Black Crusade V1.02 for FG 3.2+ Pak File.



  • One thing to be aware of, is that I made the "Talents Page" on the character sheet able to accept Items, so if you want to cut and paste talents/traits from the book, you can create them as an item and then players can drag and drop them onto your character sheets. Makes things much easier to use.


Here are a list of things which I am currently still working on, and on my next update, maybe next month, I will have it fixed.


  • Currently the Psy powers page on the character sheets are still using the older rules (Deathwatch and back) So, the current work around is just select the first two check box's from the power levels and roll the dice. Read the results as a percentile and compare it with your score needed. The power level is your will power bonus number. Or you can just ignore this and roll it directly from your will power trait. Below, I set it to 2, and rolled the dice and I am reading it as 33+4 = 37%



  • Next is the error you may get is on the Combat page of a character sheet. If you drag a weapon over from your items list into the character sheet, if that items AMMO section left blank, you will get an error when you drop it on the page. This just causes an annoying console error to open up, you can just ignore it every time or actually place the number of shots in the weapon to stop it from happening again. This number can be a 0, but it has to be a number.


Effects

Next is all the cool automations you can use during your games. Type all of these in the combat tracker (case sensitive) and you can get all the special effects like forefields, cover, etc. I recommend using copy and pasting these, as they are case sensitive.

Defending Cover Effects

COVERF: Full cover all hit locations are reported as “covered”
COVERH The Head, Body and Arms report “covered”.
COVERL The Body, and Legs report “covered”.
COVERRS The Body, Left Arm, Legs report “covered”.
COVERLS The Body, Right Arm, Legs report “covered”.

Field Effects

REFAC 30% miss chance on hit is added.
CONV 50% miss chance on hit is added.
DISP 55% miss chance on hit is added.
TERMI 35% miss chance on hit is added. (Used for Terminator Armor)
POWER 80% miss chance on hit is added. (Personal and vechile size)

Effects to be placed on the attacker:

Blinded
Fatigue
Prone
Dazzled
Sickened
Darkness
Frightened
Panicked
Shaken
Running
Slowed
Entangled
Pinned
Grappled

Effects to be placed on defenders

Blinded
Concealed
Fog
Mist
Shadow
Running
Climbing,
Pinned,
Grappled,
Helpless,
Stunned,
Unconscious,
Prone.


Note: Effects that adjust Rolls

ABIL:# will modify any of the base 9 abilities (Characteristics). To add a +10 write ABIL:10 for a -10,
ABIL:-10. If you write ABIL:10 agility then only agility rolls would be effected. Skills and weapon
attacks will not be affected.
SKILL:# will modify any skill rolls. It will not modify other rolls. Use per above.
Using WS, BS, STR, TN, AG, INT, PER, WP, FEL will adjust any roll using that trait. For instance,
using INT:10 will adjust any trait or skill roll using Intelligence by +10. Using WS:10 will modify any attacks and Parry skill rolls. STRB:# and AMMO:# will effect melee and ranged damages. A nice way to handle bonus damage from talents.
REGEN: 1d10, REGEN:# is supported for regenerating creatures.
DMGO: 1d10, DMGO:# will add a damage effect to a PC or NPC as you cycle the CT and advance to the affected. 

These are automatic. The system supports adding damage types. Again “effects” is a robust system and using the 3.5 rules guide will help you along to get the most use from it.
I find it is a huge time saver. For instance the PC’s are battling in an area shrouded in mist, rather than
place the Mist modifier to every roll made, drop the Mist effect on each player and NPC, with duration of 0 (0 means it will not expire until the GM removes it.). Now every roll uses the modifier making it one less step players and the GM must take to throw rolls. It is handy.

Using durations is a handy way to manage the applications and removal of effects. For instance Toxins that damage over time, or characters on fire from flamer attacks. Place a DMGO:1d10 fire on them with the duration set, and done. The toxin could be DMGO:8 toxin (duration 2) and for two rounds 8 damage is applied using the reduction for toughness to the creature it is placed on.
The damage types added are per the DH and source book rules. They follow the rules in regards to
damage reduction for armor/toughness.

When using the weapon list always use a small letter e, i, r, x for Energy, Impact, Rending, and
Explosive. The base types form the DH rules. Other damage types s, f, h, w, t are from source books,
for Sanctified, Force, Holy, Warp, and Toxin.
When using DMGTYPE: descriptor in the effects list on the CT, write out the damage type in lower
case. Example: holy, energy, force, etc.




Saturday, February 25, 2017

Two down and one more to go!

Everything is pretty much done!!


Here are the two finished projects. Just need to run it through some fault finding, and then they can be released!

Now its on to "Only War"




Friday, February 24, 2017

Progress! Black Crusade V5.0 for FG 3.2+ Update

Just wanted to show the screenshot of the desktop!


Black Crusade V5.0


I have two very small bugs that I got to fix, it will drive me mad knowing its still there if I release it before its fixed.

So hang in there!


Project Update: DeathWatch Ruleset Update

Just finished getting the Deathwatch ruleset updated to work with Fantasy Grounds 3.2+

Now, I need to work on the remaining graphics.


Thursday, February 23, 2017

Black Crusade (MoreCore Edition) Extension for Fantasy Grounds.



Here is the MoreCore Version 1.0 of the Black Crusade Extension.

Again, you will need to use the fan based MoreCore Ruleset which you can get from here.

MCV 1.0 Black Crusade Extension is here

MCV 1.0 Black Crusade Character Sheet Template is here.


Let the galaxy burn! ;-)

To stay up to date on any revision, click the follow me button ;-)





Wednesday, February 22, 2017

Black Crusade Ruleset and Extension Progress Report

I have some pretty good news for those who like the WH40K Rulesets.

First of all, I am pretty sure I am 99% finished my Black Crusade Theme Extension for the Fan Made MoreCore Ruleset. There is not really much to it, really, but the thing with MoreCore it is very modifiable. You can pretty much make your own Library Modules for any RPG and just cut and paste. I really love it.So, soon, that will be done..

Second, I managed (And Surprisingly So) revive the older Black Crusade Ruleset which I modified from Paul Pratt and Danny Statton's Dark Heresy Rulset to work again with the newer FG 3.2.2+ upgrades. So, what is so great about that.. two things. All the modules I made for it will not have to be remade AGAIN for the 3rd time. And secondly, all the really cool and taylor made automations that Paul and Danny used for Dark Heresy, modified now to work for the Black Crusade Rules.

Give it another few days and I should hope to have at least the MoreCore Extension done. And not long after that, I will have the Black Crusade Ruleset ready. After that, I will work on fixing up my Death Watch and then on to Only War.



Subscribe now to my blog so you can get the latest updates on progress.


Thursday, February 16, 2017

Conan 2D20 Extension Version Updated for MoreCore! (Fantasy Grounds)

Hi all,

I just updated the Conan extension with some cosmetics, added a few skulls and stuff to the chat windows and a few others.

Download it here..

Also, here is the Doomchart image which I made so you can use this to help track your doom and momentum pool!

Enjoy.

A few fun decals..

Friday, February 10, 2017

Session 2: City of Dry Bones. Coming Soon



Hi all,

Join us as the group explores a city that has been lost to the winds and sands of time for a millennium in the deserts of Iranistan.

This Saturday at 21:00 EST on my Youtube channel!

https://gaming.youtube.com/channel/UCMskWB3VNPcemaDd8pYYoDQ



https://www.patreon.com/thejollygm


Thursday, February 9, 2017

Great Resource: MegaDungeonComic

I found this website this evening and its a great little sight.

Figured I share it.. Some really cool hand drawn maps on it!

https://megadungeoncomic.wordpress.com/

Friday, February 3, 2017

Episode One: City of Dry Bones. Conan 2d20 game play.



Session 1 of my newest sword and sorcery campaign for Conan 2D20 "City of Dry Bones"

This will be broadcasted live every Friday Night.

Feel free to subscribe to my  Youtube channel to be able to join us in the world of Hyborea!

Tuesday, January 24, 2017

What Scale Do You Use?



In the last few years, my roleplaying has become nearly 100% virtual. Which means my large collection of miniatures ranging from bucket loads of WH40K minis to buckets full of white metal 15mm miniatures have become primarily forgotten about. 🙁

And seeing that I have been home from work for an unprecedented amount of time due to an unfortunate rock climbing accident and it may be even be longer now then expected. I decided to break out my airbrush again and start working on a few of the many unfinished projects on my work bench.

Then I got to thinking, I see many people using various miniatures for gaming and I wanted to ask what scale you use and why?


Me, I used to use 25mm (40k) but i found that game areas still took up a lot of space, so I decided to start using 15mm and then to 6mm. I find that these two scales work pretty well for RPGs. 15mm and 6mm minis the prices are unbelievable cheap plus there is almost a unlimited amount of minis styles you can buy from all over the place.

I like 15mm the most as it gives me enough detail to paint to satisfy my hobby painting and crafting side of me, plus I can build fairly large battlemaps in a fairly small space.

For example here is a full city block I made for 15mm scale which i seldomly get to use now.

But what scale do you use? And tell me why in the comments below!

Click here to see how the project worked





On The Air Waves: The Wild Die Podcast!



I often wondered why its called a "Pod" cast? But regardless, check out the latest episode of

"The Wild Die" here..  


Featuring a great topic called "The British Invasion" 😉

Check em out!

Saturday, January 21, 2017

Jolly Tavern: Playing Conan 2d20


A few of us get together to play some Conan as we still try and get use to using TableTop Simulator.

Enjoy!




Wednesday, January 18, 2017

Advanced Fighting Fantasy!!



Hello All!

Playing Fighting Fantasy growing up was like a gate way drug! I loved it! The world was well established through the myriad of choose your own adventure style books, with great locations like Port Black Sand,  The Forest of Doom, Deathtrap Dungeon and who can forget Firetop Mountain?

Well, I loved the world setting and I loved the books and I established a pretty good collection of them all over the years.

The reason why I am here is that although, I have known about Fighting Fantasy being re released through Arion Games. I did not know it was on DriveThruRPG!

For any of you young'ins out there you want another fun system to play which is simple, and I mean simple but yet deep, then this is it!

Welcome to the world of Titan Check out the link here!!

One of the best covers out there! IMHO



Tuesday, January 17, 2017

Spread The Jolly Word: Bundle of Holding Special

Links: Bundle of Holding
+Bundle of Holding



So, I decided that around the middle of every month I will make a post called Spread The Jolly Word.

This post will be something related to roleplaying that I think is pretty darn cool. It could be a story, item, someones blog, or what ever.

So for my first post, I wanted to talk about "A Bundle of Holding" and the name is aptly suited for the website as you never know what gem is going to show up and at pretty outrages sale prices! And what also makes this worth it, is that they support charities! Thats pretty darn jolly worthy if you ask me!

 2015 was the year I had my first experience with them. They had a MegaTraveller deal. It was just something I could not pass on!! For only 20 bucks I managed to get everything in PDF. I mean everything! And as a complete surprise, a month or two later "B.O.H." sent me official Traveller dice! Which they sent all the way up to me in Canada at their own cost. That's a pretty cool thing to do!

I was a pretty happy camper.

Well, now I'm an even happier camper as they have another fantastic deal! It is ACKS. "Adventurer, Conqueror, King System" Now, ACKs has been something I have been reading about, hearing about and it always peaked my interest for some time. Well, its currently on at BOHs website and you get a Dragon's Treasure Trove of product for less then 22 dollars! Well, yet more items added to my library!

Seeing that I am an advocate for roleplaying games for all ages, races and creeds so if anyone wanted to get a good fun system, well here you go, get it here. I am sure you will get hours of entertainment from the material! Just look at Dwimmermount! Its a FRACKing mega dungeon for Crom's Sake!!

(Yes, I used a BSG and a Conan reference in the same sentence. Its my blog! 😋)

The thing is they always have more stuff showing up! So swing by and check em out! You really can not go wrong by supporting Bundle of Holding! Good sales, good causes and good times!

I hope your day is a Jolly good one! :)

Thursday, January 12, 2017

"Nerds-International" and another surprise!

Hey everyone!

I wanted to share the good news, Its official, "The JollyGM RPG Blog" has now become a part of
"Nerds-International" 

This is some a pretty big deal for me, as I am very excited to be apart of this great network of gamers, streamers and podcasters dedicated to gaming!

Check out the links on the side --------->
And visit all the great sites of other members who are apart of the "N-I" network. Get ready to be entertained by some pretty great content!


And to help celebrate this, in addition to my JollyGM Fantasy Grounds videos, I will be adding a new show called. "Ye Ole Jolly" Tavern. Where I GM/Play RPG games via TableTop Simulator! Check out the screen shots below!

"I don't always drink mead, but when I do it is at Ye Ole Jolly"



Wednesday, January 11, 2017

Something New For Jolly! I Blame Someone!

Ok,

Everyone, just so you know you may see something new show its face around here. I have had TableTop Simulator (On Steam) for quite sometime now. Gifted to me out of the blue from +MartianKat about 2 years ago. So I guess I am gonna blame Kat :) Its a good blame though. :)

But as much as I wanted to use it, in the beginning it was clunky and awkward to use, plus I couldn't find anyone else who wanted to use it for anything.

Me, I wanted to use it for Twilight Imperium, BSG and Star Craft. But no one else was really into it at the time, so not long after.. TTS got relegated to (not installed) on my PC and was so for some time.

Now, out of the blue, some of the crew from said hey, lets start using this.. and boom!! its Tabletop Simulator overload!

Which is great!!

Now, with the resurgence of interest, I actually started to play around with it again and I find myself longing to play a RPG on it!

Seeing I have been pushing Conan 2d20 in the last few weeks, I decided to make my own table, using the tokens I used from my Fantasy Grounds games. Maybe every now and again, I may just broad cast a game using this, instead of Fantasy Grounds. It looks like it would be a total riot to play..

Anyhow, here is a work in progress shot of the game table. :)


Again, I blame Kat!




Powered by "MoreCore" Introduction Video!

Here is a great video on one of the best fan made rulesets for Fantasy Grounds.

Tuesday, January 10, 2017

Black Crusade for MoreCore Update.

Still picking away at the extension for Black Crusade. Getting closer to being done.


I am not all that happy with the chat window yet, and I need to tweak the character sheet images more.

But its getting there.