Tuesday, March 13, 2018

Conan 2D20: Dreams of Darkness. Adventure Chronicles - Session 0 Recap

Welcome to the Chronicles of my 2D20 Conan Adventure Campaign. This campaign consists of 4 players and will be moving up to 5 in the next session. Due to my schedule of work, this campaign game is 1 once every 6 weeks. Our first session, Session 0 was held March 3rd, with our next session being held on March 31st. After this session, the 6 week cycle will begin.

Session 0, started with the 4 players discussing what type of characters they all wanted to play. After some discussion the players decided to play the following.

A Relic Hunter - Nevel

An Assassin - Alric

A Mercenary Captain  - Septimus

and Gaius -  A Priest of Mitra

It was then decided that these characters are hired as a group from the cult of Mitra in Tarantia to track down a stolen relic, a sacred staff.

With these details that the players who just moments before created, it was then my job to start the intro session 0.

Welcome to Dreams of Darkness. Session 0

The group starts their adventure arriving in the capital city of Argos, Messentia. The group had spend the previous several weeks tracking down leads to find the stolen staff, and at this point all leads point to this massive port city, and more specifically, a contact, a locally known antiquities dealer. If there is anything of high value in the city, then he will know something about it.

It did not take them long at all, to realize that if the staff is here in the city, it could be headed anywhere, should anyone place it on one of the many ocean going vessels. They had to move fast.

Entering the city, the group decided to first visit the contact to gather some more information. But upon reaching the dealers shop, they found it to be ransacked. Flitting through the belongings, they found evidence of a recent struggle and several markings looking like a spiders web, which appeared to have been branded by a hot iron into several areas inside the shop.

It was determined that these marks represented a locally known gang, known as the cult of the web. Its a well known suspicion that this gang is related to a few more darker cabals located in the city. But so far, no proof can found to confirm the link.

 After a quick look around, a disturbance was heard out in the back alley. Investigating the noise they see the contact being dragged around the corner by a mob of thugs.

The group gives chase, and is lead down into the watery sewers as the thugs try to escape. The group initially lost the mob in the murky labyrinth, but after some great tracking skills finds the mob of thugs who are currently beating the Merchant into complete submission.

A battle ensues, and with a few tense moments, the thugs are driven off by combination of steel and the powerful oratory from the priest of Mitra.

It was here that session 0 ended.

Friday, October 20, 2017

MAD MAX: My Conversion


Sometime ago, I started to work on a Savage Worlds Conversion for my own Mad Max setting. After lots of drafts and attempts to get the feeling of the game that I wanted, I ended up scraping the use of Savage Worlds.

Savage Worlds made a real easy conversion too. With Hell On Earth, Darwins World, and Broken Earth as source material I was able to get a good post apocalyptic setting. But I had some issues with the flavor of it. Mainly for me, it didn't capture the feeling of grit, diesel fumes and amalgamation of monster truck and roadsters.

I looked at a pile of other systems, one which I really liked.. Atomic Highway.. which looks fun and its FREE at DriveThruRPG. But again, not quite what I wanted. I wanted to use a system that I could have total control over, with out having to fudge or make up to many of my own rules to make it work and with out loosing any balance of the system.

I decided to go with GURPS. And I must say, its been a real pleasure to work with. I havent ran a GURPS game in years, its one of my favorites and is something I ran for a very long time in the 90s and early Y2K's. And its bringing back a lot of good memories.

Well I been busy the last week. I come up with several character templates to use if a player wanted to use. Here are the template ideas and my Waste Land Adventure Map made with Hex Kit (Bottom)

Road Warrior - Your wandering hero type

Imperator - A strong iron willed leader type

Organic Mechanic - Your Healer Type

Black Thumb - Your Mechanical Type

War Boy - Your crazy and fearless type

Raider - Your highly resourceful, and mobile warrior type

Wastelander - Jack of all trades survivor type

Ferrals - Your wild melee specialist type

And last but not least, my Wastelands Adventure Map..

Sunday, September 10, 2017

My Fall/Winter Project: Of Things yet to come!


Here is a little teaser of what I have planned for this fall and winter season of gaming. Finally now starting to come to fruition!

Sunday, September 3, 2017

Conan 2d20: The Eye of Thieves and the Lost City of Necropliysa

Tonight I played just a short one shot adventure scenario with a few of the guys. Two of my standard players couldnt make it so instead of the actual campaign game I am running. I decided to try out the adventure generator from the GM toolkit for Conan 2d20. See how it played out.

I gotta say, it created a pretty decent little scenario and I was pretty impressed.

So technically, there is the base rolls..  Here is a screen shot of it.

So working with this, and a few other rolls that are not above. Cults, locations, etc. Then I filled in the adventure with the details my mind created.

The party agreed to meet a bounty hunter and to track down a person who was suspected of having the the famous eye of thieves. The person was a member of a group of smugglers who were sneaking through the mountainous area of Khoraja; avoiding the steep tariffs imposed on regular merchants.

When they go to meet up with the bounty hunter, they discover that he was missing from where they were to meet. They tracked him to the location of which the smugglers were using as a camp, an old  profane ruined temple. Only to discover the bodies of the smugglers torn to shreds and still no sign of the Bounty Hunter.

At this point, night was in effect and they discovered tracks leading into the ruined temple to a room with no visible exits. A secret chamber no doubt!

Inside the chamber, they discover that a Draugr doing an evil ritual and using the body of the bounty hunter to summon through a portal a child of the outer dark!

The bad news, is the eye of thieves is not there, as the bounty hunter paid for bad info and was sent to his death on a fools errand. Meanwhile the party who happened to be in the wrong spot at the wrong time got to face two very nasty creatures. And of course, fame and fortune! Of course and jewels or items taken from the temple would have caused some pretty bad things to happen when it left the grounds. Causing a curse which would send despair to all in the party every day till the jewels are given away, sold or destroyed!

But that didn't happen (it should have but it didn't). The guys spent to much time searching through the ruins in the dark, only to disturb a mob of Ghouls, lead by a toughen Ghoul who came out from their various crypts and holes in the temple complex to feed on the already slain bodies.

One player got jumped and mauled pretty bad, before the group finally managed to control the situation.  Carnal Stink + Grapple + Bite = Bad News!!

After that I called it, as they would not have survived the main fight with the two baddies! Plus I was tired!

The archetypes involved
A Hyrkanian Horseman
A Nemedian Scoundrel
and a Brythunian Merc Captian.

It was a good test of some obscure rules, also put grapple to the test which just proves that its very very deadly!

We had a few rules discussions, kinda slowed things down a bit.. but I ended up learning a few things. The mod for Fantasy grounds worked much smoother, and the UI was more efficient. So much more with the combat tracker. The hard work in getting all the creatures entered into a decent format that worked with in the confines of the software really paid off.

All the effort into making my own module for fantasy grounds has been very rewarding!!

I would like to thank my players. I am happy you guys agreed to play and I hope you all had fun.

+Sean Phelan
Last, but not least and certainly no unheard. Mr.  +Frank Falkenberg :)

Thanks guys, I had fun run through of the random adventure.

Wednesday, August 23, 2017

RPGaDay: Day 23 Best Layout! Something Wicked This Way Comes!

I really liked the darkness, and the sense of despair in any of the WH40K RPG books.. The layout was good and easy to read.. but they added the feeling of the universe in the books.. And with Black Crusade, I loved it! I thought it fit well!

Monday, August 21, 2017

RPGaDAY 2017: Day 21! Its a Fighters Fantasy!

Fast, Simple, and one of the best fantasy worlds ever written!
Ill answer this by leaving a link and a Picture!

Sunday, August 20, 2017

RPGADAY 2017: Day 20 Best out of Print..

Hmmm, its hard to say.. I do not really thing anything is truely out of print anymore.

But a major source of RPGs now are either DriveThruRPG.com And I would hazard a guess most other people would also pick this site.

Anything Onebookshelf is usually my primary spot for searching for goodies.