Friday, March 22, 2019

Play by Poll RPG: The Ruins of Re' Shar





The cool mist from the falling water has soaked you to your skin. But you find it refreshing after a week long journey it took for you to get to the valley where fabled ruins of Re' Shar rest.

The rumor has it that these ruins contained unimaginable wealth for those who are willing to dive deep into its depths. You, a young adventurer, unafraid of what fate may have in store has decided to accept this great quest and explore darkest secrets of this subterranean complex.

As you descend into the lush valley, you can see the great water falls from the distance. This landmark indicates that the entrance to the ruins of Re' Shar is nearby. You walk for another several minutes and as you round the bend in the path, the forest clears enough to see the great carvings of the Great Horned Death Beetle on the escarpment wall. You have indeed found the location of the entrance to Re' Shar.

You are still some distance away from the entrance, but you can see that there is a lone solitary figure standing near the waters edge, this cloaked figure seems to be standing and watching the pool of water before its feet.

The path diverges nearby, with one path leading the large waterfalls. The other, leads down to the river ford, which will take towards the cloaked figure and the entrance.

Do you:
A: Cross the ford and head towards the figure and the entrance?
B: Stay back off the path, and observe the area?
C: Duck out of sight, and head down the path to the waterfalls?

Skill: 10
Stamina: 18
Luck: 9
Provisions: 2
Leather Armor
Long Sword

Leave your comments or questions below.

Thursday, March 21, 2019

If I was to play 2D20 Conan: Calacorm

Hi all,

Growing up, I am sure all of us "Gamers" had a character that they always played, a character that they always envisioned as they wanted to be like in real life.

I was no different. In fact, I am sure, like many others. That I was not the only who would write up full stories and backgrounds about this one particular hero. No matter what game they played, as long as the setting matched the background of that character, they made the character based on that vision.

In fact, even today I find myself tempted to create that character in the various rules and settings that are more then abundant today then it was back when I was a teen.

So I decided to sit down and make the hero that I created way back in the 80s, and pop him into Modiphius's 2D20 Conan ruleset. Given that the Conan character creation mechanic places a large focus on story telling, I was able to use this system to get what I think is an accurate creation of how Calacorm would play out as in this world.

The concept of Calacorm was that he was never a "super" hero type or someone who would be able to handle everything that was thrown at him. But more of a character who would persevere through hardships, someone who was flawed and failed things on the first try. But would succeed at things in the long run, by being smart, disciplined, a healthy dose of daring and being a team player. The last thing I wanted was to have a character who could always succeed at anything he did.

More resolute then strong.

Hence where the idea of Calacorm was born. So with out further adue, I would like to introduce to you. Calacorm Udrathed.

As an added touch of nostalgia, I searched for the Ken Kelly image that I used on my cover, when I wrote my first story about him and submitted it in my school's short story competition.

HOMELANDNemedia
ATTRIBUTE ASPECTSDexterous & Strong and Resolute
CASTEBorn Soldier
ARCHETYPEVeteran
NATUREProfessional
EDUCATIONEducated on the Battlefield
STORYThe Promotion of the Fool
TRAITRealist
WAR STORYStranded in the Wastelands
SOCIAL STANDING1
GOLD9
FORTUNE POINTS3
VIGOR10
RESOLVE13
AGILITY10
ACROBATICS11
MELEE33
STEALTH11
AWARENESS8
INSIGHT11
OBSERVATION22
SURVIVAL11
THIEVERY11
BRAWN8
ATHLETICS11
RESISTANCE22
COORDINATION10
PARRY11
RANGED WEAPONS11
SAILING00
INTELLIGENCE8
ALCHEMY00
CRAFT00
HEALING11
LINGUISTICS11
LORE00
WARFARE11
PERSONALITY7
ANIMAL HANDLING00
COMMAND11
COUNSEL00
PERSUADE11
SOCIETY22
WILLPOWER11
DISCIPLINE22
SORCERY00
TALENTS
Cosmopolitan
Sentry
Vagabond
Veteran
No Mercy
Bind Wounds
Sixth Sense
EQUIPMENT
Brigandine jacket (Armor 2: Torso/Arms)
Cheap riding horse
Cheap clothes with military insigna of dubious origin
Mace
Broadsword
Battlefield Honor
Shortsword
A magnificent drinking horn with metal cup
A brilliant scarlet cloak, made in the dreaming west
Large Shield , a gift from a fallen dog-brother.
LANGUAGES
Nemedian
Ophirean
Aquilonian

Saturday, February 9, 2019

Crown of Flames, A Conan 2D20 Adventure. Scene 2 - Escaping over the Tundra

Scene 2 (A) Escaping over the Tundra

Granite Lake is a town located in the northern portion of the Border Kingdoms, known as the Great Salt Marsh, which is a large foul smelling, fly infested, stagnate water filled bog hole. And Granite Lake sits just north of this bog of eternal stench. (Anyone able to guess that reference? 😉)

In the high summer months, the water levels are much lower, the flies are maggoty! And the temperatures are fairly high. In the fall and spring, these temperatures are much more comfortable, but drop off steeply in the evenings, and the flies are not so bad. Problem is, with the Fall rains and the spring melt, travelling over this marsh is full of bog holes and leg breakers. In the winter time, this area is cold, windy and unforgiving. Travelling in this area at this time of year can be one of two things. Really good.. or one hellish slog! But the frozen flat ground offers great access to just about anywhere in the area, but the open flat ground grounds provides little shelter from the harsh cold winds!

In this scenario, I planned it for a early spring. There is still some snow, although a little wet, lots of fresh bogs and muck. But its easy enough to change it to suit what ever time of year you want it to be.

Assuming that the players escaped with Attalus in the group. They are now fleeing from the battle at Granite Lake.

Read this to your Players
The smoke from the burning town behind you can be seen rising over the horizon, the sounds and screams of the dying village can barely be heard now, except if the wind blows the sound in the right direction. But it appears you have managed to avoid any barbarian patrols so far. But the going is tough as almost every 5 steps you are up to your knees in muck. 
GM TIP
To set the mood of tramping over this desolate land, have each player make a D2 Resistance check. Failure will result in 4 fatigue damage (no soak). If you succeed, any momentum used will reduce the fatigue by 1 point for every 2 momentum.

It is after this that the GM can assume they have been moving away from the town for some time. The players may decide to post a watchman, or keep an eye out to see if anyone is following them. The group can nominate a player to make an D2 Observation roll, with people assisting as they see fit. A success will cause the players to spot, what looks like to be a barbarian patrol in the far distance.

The GM can inform the players that they have roughly a 5 hour lead over the patrol if they choose to keep moving.

The party is going to be doggedly followed and tracked.

NPC's
Barbarian Hunters - Use Conan the Barbarian

This scene assumes that the group has just escaped out of the town and are now on the run.
The story has the group being captured after several days, but they can be captured much sooner if they get silly. Ultimately the group can be tracked down and caught by the hoard. Have the players select the lead character (high survival is best) , and ask him to make a D4 Survival Roll, anyone else can assist with their own survival skill. If a person passes this roll, they will managed to get a 6 Day lead on the horde. They can spend momentum on the roll, for 1 momentum = 1 extra day lead. If they fail the roll, they will be caught in 6 days, and for each dice that shows as a failure, subtract 1 day from that total of 6. This will be their head start that they have.

GM TIP:
A dash of railroading: To make this scenario work, the party will be captured. Which seems kinda unfair. I try very hard to allow the players to do as they want in my games, but as a GM to tell a story that is both fun for Player and GM there needs to be a small trip down the railway. To make it fair, although they can not stop being captured per say, they can effect when they are captured and what they do till then. But here is the kicker, during the roleplaying sessions at the camp and interacting with Attalus, they may decide to turn back towards the horde. Bypassing the plot point of being chased all together!

Now that the total number of days have been determined. Its time for the trek. Have a the leader of the group from above, make a D4 Survival Roll, others can help as usual. If they fail the roll, they loose a day's lead and if it reaches 0 they are captured. Also if failed, all players take 2 Fatigue. For every two momentum, you may lower the result on the below table by 1, for each dice that shows as a failure, increase it by 1. A complication, increase it by 2

Regardless if they pass or fail the roll, have them roll 1D20 and have them refer to the chart below (adding any of the modifiers).  This chart will be the progress of the current day, and any encounters they may have during it. Each day will technically be a new scene, so the group may recover from stress as per normal each night, unless otherwise noted.

Any fatigue not caused by sickness can be recovered, Difficulty equal to the number of days they are currently on. (Up to a Max of 5) by use of a survival role.



  1. You manage to find a easy path to follow, gain 1 fortune point  (up to your max allowed) and are immune to any roll for fatigue in the next phase only.
  2. You find a good place to camp, and may ignore 2CD worth of fatigue effects rolled on the next roll.  
  3. You find an abandoned cabin, with meager supplies left as a cache. Find 1+1CD worth of Rations  
  4.  You come across a survivor of the horde attack. A successful consul skill (D1) will reveal the horde searching for a stolen relic from a holy site.
  5.  You discover a body of a fallen survivor, you find 1 provision, and 2 reloads of arrows and 1 short bow.
  6.  You find a ruin of some sort. (Roll an the encounter table)
  7.  You spy 2 Barbarian Hunters (Toughened) in the distance, have they seen you? Group Struggle!
  8.  You start to feel ill, Each player may make a D2 Resistance roll, Failure is 1CD Fatigue
  9.  (SICKNESS) You are both sick, tired and cold from the harsh country, each player takes 2 Fatigue
  10.  You come across a old weather worn statue. One it are strange markings. You have seen markings like this before. On the relic
  11.  You have an encounter in a large open field. (Roll on the encounter Table
  12.  It seems like sickness is spreading in the group. All take 2CD worth of Fatigue
  13.  (SICKNESS) Strange boils and welts appear on a PC. Randomly determine who is effected. That person receives 2 Fatigue from sickness 
  14.  A sudden and unexpected snow shower strikes the group. All Physical related rolls are raised +1D roll an encounter, 
  15. You encounter a group of 5 Hunters, they have ambushed you. They are considered to have completed an exploit action on the group.
  16.  (SICKNESS). 3CD per player. You each suffer that much fatigue.
  17.  You have an encounter near a rocky outcropping. (Roll an encounter)
  18.  While in camp in the middle of the night, long tentacles reach out from the murky bog waters. 
  19.  The going is tough and slow, Make a group survival roll at D3. Failure results in 2 Fatigue
  20. (SICKNESS) You get totally bogged down in the muck and lose time! Loose a 1 day lead, gain 2 Fatigue, lose 1 fortune and suffer 4 points of Despair. Roll an encounter!

Encouter Table (1D6)

1 - 2 Large Toughened Bears
2 - You stumble across a old battle scene. 2 Mobs of Minion Skeletal warriors, and 2 Toughend rise up from the broken ground
3 - Slavers taking advantage of the displaced refuges from the horde attacks. 2 Slavers and a 4 Mobs of Minion Savages, They see you
4 - You hear the sound of Wolves. You encounter a pack of 3 Minion Wolf Mobs of 5 lead by 1 Alpha Wolf
5 - You are attacked by a Forest Devil.
6 - A broken stone circle sits on a crest of a hill and makes a great camp for you to rest inside. But living in this once holy place, a Malign Plant sits and waits!

When the days finally reach zero, this will result in the party ultimately being captured by the hoard. Which will be covered in our next segment.






Thursday, February 7, 2019

Life, and a little bit of perspective.


Hey everyone,

Its been a while since I really posted any real new content on my blog, other then updates to my 2D20 Conan extension. And I wanted to keep this site active, as it seems in the last several months my viewership has increased, both on Twitch and on Twitter. With those numbers going up steadily, I want to make sure there is something here of note for my readers to follow.

The other thing, is dealing with the shutdown of the Google Plus pages. I have been struggling with the loss of G+, as I thought it fit my style of social media perfectly.  I recently moved my social media needs to MeWe, which is an OK site, but it doesn't quiet feel right, not yet anyways. I have been so busy with life in the last 6 months, to fully explore MeWe has been something I have not really had the chance to do. So I plan on getting back on track with that.

Life Status.

The end of 2018, ended on a real sad note for me in my personal life. Since my accident in 2016, I have been dealing with my recuperation of a totally shattered ankle, one large metal plate and a dozen or more surgical screws. Which effectively put my main hobby of Hiking/Climbing in a semi permanent state of hold. When one door closes, other doors open, so I spent a lot of my time focusing on my other Hobby, running RPGs.

2017 and 2018 saw a steady growth in my gaming. Starting with trimming the fat down in my online associations. When I had this done, I started to slowly build up a network of people who had actual similar interests in gaming, and gaming alone. Along the way I developed a really good friendship, with a person who I could count on for real solid advice, support and someone, who more importantly I could trust. Thanks @ionfarmer! I mean it! You are a real talent in the RPG world, and having you as a friend has been awesome!

Then in 2018 my gaming ramped up in a way I never could have thought was possible. Being a person, who can only game every 3 weeks due to my work, I was flooded with games in my time off. With 2 or 3 games every weekend, and asked to host other games through out the week. It was total madness and I loved it. I reveled in it! I put every ounce of my creative processes into it and I was telling more stories then I ever thought possible.

Overtime, and with some investments into online streaming, software, and other hardware in late 2018 I was about to really make a move into a whole other realm of  gaming. I was in my prime when it came to roleplaying. Everything had lined up perfectly.

And then disaster struck.

Late November, my wife's health which has been marginal since 2007 after a very serious car accident, took a turn for the worse. In mid - late December my best friend of 16 years, Jack, collapsed suddenly and passed away in my arms when he was brought low by a degenerative heart condition. For those who do not know, Jack was not a person, he was much more. He was my Dog. Jack was my outdoor companion, he hiked with me, he hunted with me, he went with me on rock climbing trips. Jack and I were inseparable. Jack was by my side, for more then 3 months as I recovered from my fall. Having him suddenly ripped away from my life, and the impact that had on myself and my already ailing wife was more then anyone of us have ever dealt with before.

So I shut down. Emergency re-set required. Cancelled all my remaining games for my time off, put away all my books, stopped writing. Just one total full stop!

When I got back from from work Mid January I decided it was time for my wife and I to take a short break away from it all. To get away from the pain and memories of the last several years. We decided to go on a trip.. in total, 13 days! Seeing I am only ever home for 21 days, this was a large chunk of my time. It was great. Warm waters, hot sands, and bright sun! It gave me a chance just to re adjust to the way things were going to be going forward. It allowed me to put things into perspective.

I got home from the trip with just 3 days to spare before having to head back to work for another 3 weeks, I am totally exhausted. By the time I do actually get a chance to run a game again it will be roughly 10 weeks since I last played anything. But I am excited about it.

I may have lost some momentum with a campaign I was running that was just short of a year in length when December struck. But that is OK, I am sure I will slowly build it up again.

Two systems this year I am really hyped with. 2D20 Conan and Coriolis. Man, I love those settings and I love those systems.

This year, I am going to be focusing on Coriolis a little bit more. And maybe run a campaign game for it. As the mechanics of the system is super slick, fast and very fun. Furious even! (A little dig towards you Savage's out there)

I am going to keep running the 2D20 Conan. But I am going to run it more on a game by game basis, which will allow me to run more Conan One Shot games and let me be more flexible in allowing players to jump in and out of the game.

My twitch channel is slowly getting more exposure too. Even with this recent setback of missing several weeks of gaming momentum. I am confident I will be able to get that back on track.  Having managed to receive some tips and advice from a real life audio studio recording professional, I am eager to put my new found skills to use and produce for everyone some super gaming content over the next year.

So stay tune, subscribe and buckle up for some great fun, original content and raucous behavior.

Best regards.

Jolly!


Friday, November 30, 2018

2D20 Conan Extension 3.7 Update for MoreCore

Hi all,

Here is the latest info and updates on the 3.7 Conan Extension, for use with MoreCore and Fantasy Grounds.

Follow the links!




Tuesday, November 20, 2018

Weekly One Shot 2D20 Conan Games Starting Soon at Fantasy Grounds Collage!

Hi all,

For those who have been wondering what playing Conan 2D20 would be like on Fantasy Grounds, I am hosting demonstration games over on the FGC website. Starting Dec 9th, I plan on doing a weekly one shot adventure for anyone who is wishing to try out the Conan: Adventures of an Age Undreamed of RPG.


This game requires NO experience, and I will take newcomers and veterans alike!


I host games with the ultimate license, so ANYONE can join in on my games for free!! All you need is the free Demo version! So, even if you are not into this game, but know someone who is, feel free to point them in this direction!!



Now, here is the fun bit I am adding! Come sign up and use a pregen all ready to kick butt and take names or*make your own PC and use it in my One Shot. (if you do that, and you play again in another session.. your character can grow and get XP) But if they die, they are out!


My Pregens are a little different, if you play in one session, and live, and if you play in the very next session you get the option of 1st pick on that same character before other players. Allowing you to grow the Pregen how you want, but if the pregen dies.. its game over for that pre gen, never to be used again! (choosing that same character is always optional)


Kinda think of it as playing Diablo 3 in Hardcore mode.

Feel free to join my discord, and ask any questions you may like!

https://discord.gg/X9VQr5Z

My One Shot Sessions will be called Blood and Sand! So drop over the FGC and sign up!


http://fantasygroundscollege.net/eve...lood-and-sand/