Showing posts with label 2D20. Show all posts
Showing posts with label 2D20. Show all posts

Wednesday, May 19, 2021

How do you set a difficulty for a trap?

 

Hey all!


I often get asked this question a lot, and I have spent a long time searching, asking and trying to figure out a good answer. 

The question..

"How do you set the difficulty to detect a trap with out telling a person that a trap is actually there?"

As in most cases, in 2D20 Conan. A difficulty number needs to be assigned before a player can roll, as they need to know just how hard its going to be to roll. The problem being, if a GM sets the difficulty high, and the player fails his roll. He may just say.. "well that was a hard check, there must be something there." 

Now, the big problem is that the Core rulebook does not really tell you anything about detecting traps, it just says you use the thief skill to do it with. And I am fine with that, and for the longest time. Me, like many others set a hidden Momentum Spend number that a player would need to get on a D(1) roll. 

And for a long time, I was OK with that.. Now, personally although I was OK with that method for a long time. I always felt it was the wrong way to do it, but it was the best I thought we could do. 

Well, while running our current ongoing Thieves campaign for Conan, one of the players took a talent that I have not seen much, and that talent breaks our current way of checking for traps. That talent is the observation talent "Its a trap." It reads..

"You can spot covered pits, pressure plates, fulcrums, and other constructions designed to keep thieves out of burial chambers and treasure rooms. With a successful Challenging (D2) Observation test, you can detect any nearby traps as a Minor Action....." 

Here, it clearly tells us what we need to roll to check for traps. So with this talent now in play I had to re adjust my way of thinking. 

I am a person who HATES having to come up with homebrew house rules for games. I hate having to do it, but now seeing this talent in play. I have come up with a solution while in my games. And I think it works, and it does not break any core rules. Its simple, I tell my players that in my game there are 3 fixed difficulties for checking for traps. And seeing the GM gets to set these difficulties anyways, I am not adding anything new to the rules. 

So my solution is simple. (I think so anyways) 

  • First thing is my golden rule. When the difficulty is declared, there is no going back. If a player wants to do a check, when they are ready to hear how difficult it is going to be, they are locked in. If I say its a D3, they can not say.. meh.. not going to roll. When they decide to hear the check, they are locked in. 
  • Checking for traps will always be a Difficulty 4 if you do not have the "Thief" talent or "Its a Trap" talent. 
  • Having the "Thief" talent will make any check for traps a D3. 
  • And then of course if you have the observation talent "Its a Trap" it will be a D2. (As per rules)

By telling the players this information up front will cause a few things to happen. 

  1. The moment a player hears of a high difficulty level, they will not instantly know it is trapped. They will just know that to find out if it is trapped for sure, they will need to beat that number. So they will not instantly avoid it or just instantly flood the doom pit or the momentum pool to get a as many dice as possible. Cause there may be no trap at all, and why burn your momentum or give the GM that loves to use DOOM against the players, the 3 doom only to find out there is nothing there anyways?
  2. It allows for a better rounded character development, and forces players to buy talents that better suit the way the character is portrayed. If a player always knows that to check for traps will be a set number, he then can decide to buy a talent that helps reduce it. (Thats the way I look at it)
And the good news is.. if there is a trap and a player rolls a complication.. Well they found the trap, they triggered it. And if there was no trap to begin with and they rolled enough complications, heck buy the trap with a doom spend. (Thats how I roll.. lol) 

So yeah.. That's my take.. 

Crom has spoken.




Friday, April 30, 2021

Traveling in the world of Hyboria. Suggested Rules for dealing with Travel in 2D20 Conan.

 

Travel rules in 2D20 Conan RPG are fairly arbitrary in my own opinion and are left to the machinations of the GM.  I am OK with that. But sometimes, I like to have a little randomness to it. I wanted some rules to follow, but I wanted to keep the rules in line with the mechanics of the game and simple to use. I am pretty confident that others may have developed similar ideas to what mine is like. But what ever. So I sat down and decided to see if I could write up something that I could use.

After writing these, I realized that something similar can be used for other situations that are not travel, IE, Investigations, Searching for something, or what ever. So feel free to experiment with this. 

The basic idea, is you roll your skill vs the difficulty of the travel. For each success and momentum you get, you move your travel token from its starting point (0) to its completion point (10) If after any roll that you are not on the completion point (10) you will roll on the encounter table based on the encounter level you had set.

Friday, December 25, 2020

31 Days of Christmas Conan. Day 25. Mirra

Merry Christmas everyone. I hope, Crom was good to you all this year, and you did not receive any DOOM from him this year! Today, I introduce Mirra.

Tuesday, December 1, 2020

The 31 Days of Christmas Conan: Day 1


So recently, in an obvious attempt to up my visibility on social media and gain some attention to my blog. I voluntarily agreed to create and post 1 character a day for 31 days, along side an already established persona in the TTRPG gaming community whose blog is known as agameraday.blogspot.com and also affectionately named The Swamp on Twitter. 

So did I agreed to throw my name into this fun, 31 day challenge with another tabletop gamer on the internet.. No! 

I agreed to do this challenge against a pro! You see, I did not know that this person was a bonified active, published creator over on DTRPG when I decided to throw my creative hat into the ring. So, the pressure is on me now! ;) 

Now the deal was, that if they were to create a character a day for 31 days, then I would do the same.  I have choosen to make my characters with Modiphius's 2D20 System, Conan. That no surprise for anyone that follows me. 

Besides.. What's Christmas with out Crom?

So, today is December 1st, Day 1. I will also share the entire character sheet for you to download, and maybe use in your own games. Enjoy

Saturday, November 21, 2020

Conan Exiles, Fantasy Grounds Unity, and Map Making!

Hey all..


I few years back, I posted a blog about using the recently released Conan Exiles computer game to help me create fun and exciting battlemaps for the use with the Conan RPG when playing on a Virtual Tabletop. And it worked out pretty good, if you were to ask me. 


Now, since Fantasy Grounds had released its newer Unity version, which allows you to draw in LOS on maps. I decided to try it again and see how the LOS tool works. 

In short, I am very happy with the way this now looks!




Its certainly something to explore if you have the chance. And it is something you can do with any setting really, find a computer game that fits the theme of you adventure, and starting taking pictures!

Saturday, March 23, 2019

2D20 Conan Home Brew Creature Feature: The Supplicant of Ne' Rogh

Its been awhile since I updated any of my creatures. I stopped just after I heard about the demise of Google + . But, I am back again with another creature of horror spawned from the depths of inspired sword and sorcery readings.

I present to you: The Supplicant of Ne' Rogh

This unholy terror summoned from the very bowels of hell is a horrific encounter to deal with. Usually entering from the shadows, it appears to be a person with its head lowered and crawling on its hands and knees, keeping its true identity hidden until the last moment,  rears up like a cobra and strikes with its hidden tentacles, arms and rows upon rows of tiny needle sharp teeth. It will try to surround its victim in a cloak like embrace to be devoured slowly over time.

Few have ever escaped its embrace. 

Art by: bogdanrezunenko
Horror: D3 to Summon
Nemesis

ATTRIBUTES
Awareness   Intelligence   Personality   Willpower
8                 10                  8                   8
Agility       Brawn Coordination
10(2)         8(2)      8
FIELDS OF EXPERTISE
Combat (2) Movement (2)
Fortitude (1) Senses (3)
Knowledge — Social —

Stress and Soak
Stress: Vigor 11 Resolve 9
Soak:  Unnatural Skin 2 Morale: Hell Spawned 2 

ATTACKS
Inhuman clicking: The many clicking teeth of this horror from hell is enough to stun anyone, and once heard is known to drive the few who survive insane.
5CD, Range Close, Area Piercing, Persistent 2, Stun, Fearsome 2 and Intense 

Flailing Arms and Tentacles:
5CD Reach 3: Grapple, knockdown, Fearsome 2, 

SPECIAL ABILITIES
Fear 2
Feed upon Fear
Inured to fear
Inured to Pain
Dread Creature 4
Inhuman Brawn 2
Inhuman Agility 2 
Keen Senses (Hearing, Touch)
Night Vision

DOOM SPENDS AND SPECIAL ABILITIES

Envelopment -2 Doom: If the supplicant either knocks down or grapples a target, it may spend 2 doom to envelope the target and do the listed damage below. (Much like how a person would wear a cloak) As a free action sink its spiny teeth into the poor soul and slowly devour him. When ever the Supplicant activates, it may use this doom spend to roll its damage on a target who is already enveloped as a minor action.
5CD, Piercing 4, Persistent  2, Unforgiving. 
A target is considered grappled at this point and must have a contest of skills to escape its grip. Supplicants Athletics vs Targets Athletics or Acrobatics to escape it grip

Immobile: Once a target is enveloped, the supplicant may no longer take a move action of any type until the target is no longer enveloped. 

Stealthy: It my add 2 momentum to any successful stealth check or ambush/surprise attempts. 

Hidden in plain Sight: This creature appears as a naked person crawling on its hands and knees with its head lowered until it strikes. It will require a D3 Insight roll to see what true horror this is. If you pass, the target will can take a fear check 1 when it is revealed.

Demon Spawn: This creature is immune to pain and fear. And can track its targets with an uncanny ability in all at all levels of lighting.

Do not get to close - 4 Doom: On a successful parry, it may spend 4 doom to immediate enveloped its attacker.


Thursday, March 21, 2019

If I was to play 2D20 Conan: Calacorm

Hi all,

Growing up, I am sure all of us "Gamers" had a character that they always played, a character that they always envisioned as they wanted to be like in real life.

I was no different. In fact, I am sure, like many others. That I was not the only who would write up full stories and backgrounds about this one particular hero. No matter what game they played, as long as the setting matched the background of that character, they made the character based on that vision.

In fact, even today I find myself tempted to create that character in the various rules and settings that are more then abundant today then it was back when I was a teen.

So I decided to sit down and make the hero that I created way back in the 80s, and pop him into Modiphius's 2D20 Conan ruleset. Given that the Conan character creation mechanic places a large focus on story telling, I was able to use this system to get what I think is an accurate creation of how Calacorm would play out as in this world.

The concept of Calacorm was that he was never a "super" hero type or someone who would be able to handle everything that was thrown at him. But more of a character who would persevere through hardships, someone who was flawed and failed things on the first try. But would succeed at things in the long run, by being smart, disciplined, a healthy dose of daring and being a team player. The last thing I wanted was to have a character who could always succeed at anything he did.

More resolute then strong.

Hence where the idea of Calacorm was born. So with out further adue, I would like to introduce to you. Calacorm Udrathed.

As an added touch of nostalgia, I searched for the Ken Kelly image that I used on my cover, when I wrote my first story about him and submitted it in my school's short story competition.

HOMELANDNemedia
ATTRIBUTE ASPECTSDexterous & Strong and Resolute
CASTEBorn Soldier
ARCHETYPEVeteran
NATUREProfessional
EDUCATIONEducated on the Battlefield
STORYThe Promotion of the Fool
TRAITRealist
WAR STORYStranded in the Wastelands
SOCIAL STANDING1
GOLD9
FORTUNE POINTS3
VIGOR10
RESOLVE13
AGILITY10
ACROBATICS11
MELEE33
STEALTH11
AWARENESS8
INSIGHT11
OBSERVATION22
SURVIVAL11
THIEVERY11
BRAWN8
ATHLETICS11
RESISTANCE22
COORDINATION10
PARRY11
RANGED WEAPONS11
SAILING00
INTELLIGENCE8
ALCHEMY00
CRAFT00
HEALING11
LINGUISTICS11
LORE00
WARFARE11
PERSONALITY7
ANIMAL HANDLING00
COMMAND11
COUNSEL00
PERSUADE11
SOCIETY22
WILLPOWER11
DISCIPLINE22
SORCERY00
TALENTS
Cosmopolitan
Sentry
Vagabond
Veteran
No Mercy
Bind Wounds
Sixth Sense
EQUIPMENT
Brigandine jacket (Armor 2: Torso/Arms)
Cheap riding horse
Cheap clothes with military insigna of dubious origin
Mace
Broadsword
Battlefield Honor
Shortsword
A magnificent drinking horn with metal cup
A brilliant scarlet cloak, made in the dreaming west
Large Shield , a gift from a fallen dog-brother.
LANGUAGES
Nemedian
Ophirean
Aquilonian

Saturday, February 9, 2019

Crown of Flames, A Conan 2D20 Adventure. Scene 2 - Escaping over the Tundra

Scene 2 (A) Escaping over the Tundra

Granite Lake is a town located in the northern portion of the Border Kingdoms, known as the Great Salt Marsh, which is a large foul smelling, fly infested, stagnate water filled bog hole. And Granite Lake sits just north of this bog of eternal stench. (Anyone able to guess that reference? 😉)

In the high summer months, the water levels are much lower, the flies are maggoty! And the temperatures are fairly high. In the fall and spring, these temperatures are much more comfortable, but drop off steeply in the evenings, and the flies are not so bad. Problem is, with the Fall rains and the spring melt, travelling over this marsh is full of bog holes and leg breakers. In the winter time, this area is cold, windy and unforgiving. Travelling in this area at this time of year can be one of two things. Really good.. or one hellish slog! But the frozen flat ground offers great access to just about anywhere in the area, but the open flat ground grounds provides little shelter from the harsh cold winds!

In this scenario, I planned it for a early spring. There is still some snow, although a little wet, lots of fresh bogs and muck. But its easy enough to change it to suit what ever time of year you want it to be.

Assuming that the players escaped with Attalus in the group. They are now fleeing from the battle at Granite Lake.

Read this to your Players
The smoke from the burning town behind you can be seen rising over the horizon, the sounds and screams of the dying village can barely be heard now, except if the wind blows the sound in the right direction. But it appears you have managed to avoid any barbarian patrols so far. But the going is tough as almost every 5 steps you are up to your knees in muck. 
GM TIP
To set the mood of tramping over this desolate land, have each player make a D2 Resistance check. Failure will result in 4 fatigue damage (no soak). If you succeed, any momentum used will reduce the fatigue by 1 point for every 2 momentum.

It is after this that the GM can assume they have been moving away from the town for some time. The players may decide to post a watchman, or keep an eye out to see if anyone is following them. The group can nominate a player to make an D2 Observation roll, with people assisting as they see fit. A success will cause the players to spot, what looks like to be a barbarian patrol in the far distance.

The GM can inform the players that they have roughly a 5 hour lead over the patrol if they choose to keep moving.

The party is going to be doggedly followed and tracked.

NPC's
Barbarian Hunters - Use Conan the Barbarian

This scene assumes that the group has just escaped out of the town and are now on the run.
The story has the group being captured after several days, but they can be captured much sooner if they get silly. Ultimately the group can be tracked down and caught by the hoard. Have the players select the lead character (high survival is best) , and ask him to make a D4 Survival Roll, anyone else can assist with their own survival skill. If a person passes this roll, they will managed to get a 6 Day lead on the horde. They can spend momentum on the roll, for 1 momentum = 1 extra day lead. If they fail the roll, they will be caught in 6 days, and for each dice that shows as a failure, subtract 1 day from that total of 6. This will be their head start that they have.

GM TIP:
A dash of railroading: To make this scenario work, the party will be captured. Which seems kinda unfair. I try very hard to allow the players to do as they want in my games, but as a GM to tell a story that is both fun for Player and GM there needs to be a small trip down the railway. To make it fair, although they can not stop being captured per say, they can effect when they are captured and what they do till then. But here is the kicker, during the roleplaying sessions at the camp and interacting with Attalus, they may decide to turn back towards the horde. Bypassing the plot point of being chased all together!

Now that the total number of days have been determined. Its time for the trek. Have a the leader of the group from above, make a D4 Survival Roll, others can help as usual. If they fail the roll, they loose a day's lead and if it reaches 0 they are captured. Also if failed, all players take 2 Fatigue. For every two momentum, you may lower the result on the below table by 1, for each dice that shows as a failure, increase it by 1. A complication, increase it by 2

Regardless if they pass or fail the roll, have them roll 1D20 and have them refer to the chart below (adding any of the modifiers).  This chart will be the progress of the current day, and any encounters they may have during it. Each day will technically be a new scene, so the group may recover from stress as per normal each night, unless otherwise noted.

Any fatigue not caused by sickness can be recovered, Difficulty equal to the number of days they are currently on. (Up to a Max of 5) by use of a survival role.



  1. You manage to find a easy path to follow, gain 1 fortune point  (up to your max allowed) and are immune to any roll for fatigue in the next phase only.
  2. You find a good place to camp, and may ignore 2CD worth of fatigue effects rolled on the next roll.  
  3. You find an abandoned cabin, with meager supplies left as a cache. Find 1+1CD worth of Rations  
  4.  You come across a survivor of the horde attack. A successful consul skill (D1) will reveal the horde searching for a stolen relic from a holy site.
  5.  You discover a body of a fallen survivor, you find 1 provision, and 2 reloads of arrows and 1 short bow.
  6.  You find a ruin of some sort. (Roll an the encounter table)
  7.  You spy 2 Barbarian Hunters (Toughened) in the distance, have they seen you? Group Struggle!
  8.  You start to feel ill, Each player may make a D2 Resistance roll, Failure is 1CD Fatigue
  9.  (SICKNESS) You are both sick, tired and cold from the harsh country, each player takes 2 Fatigue
  10.  You come across a old weather worn statue. One it are strange markings. You have seen markings like this before. On the relic
  11.  You have an encounter in a large open field. (Roll on the encounter Table
  12.  It seems like sickness is spreading in the group. All take 2CD worth of Fatigue
  13.  (SICKNESS) Strange boils and welts appear on a PC. Randomly determine who is effected. That person receives 2 Fatigue from sickness 
  14.  A sudden and unexpected snow shower strikes the group. All Physical related rolls are raised +1D roll an encounter, 
  15. You encounter a group of 5 Hunters, they have ambushed you. They are considered to have completed an exploit action on the group.
  16.  (SICKNESS). 3CD per player. You each suffer that much fatigue.
  17.  You have an encounter near a rocky outcropping. (Roll an encounter)
  18.  While in camp in the middle of the night, long tentacles reach out from the murky bog waters. 
  19.  The going is tough and slow, Make a group survival roll at D3. Failure results in 2 Fatigue
  20. (SICKNESS) You get totally bogged down in the muck and lose time! Loose a 1 day lead, gain 2 Fatigue, lose 1 fortune and suffer 4 points of Despair. Roll an encounter!

Encouter Table (1D6)

1 - 2 Large Toughened Bears
2 - You stumble across a old battle scene. 2 Mobs of Minion Skeletal warriors, and 2 Toughend rise up from the broken ground
3 - Slavers taking advantage of the displaced refuges from the horde attacks. 2 Slavers and a 4 Mobs of Minion Savages, They see you
4 - You hear the sound of Wolves. You encounter a pack of 3 Minion Wolf Mobs of 5 lead by 1 Alpha Wolf
5 - You are attacked by a Forest Devil.
6 - A broken stone circle sits on a crest of a hill and makes a great camp for you to rest inside. But living in this once holy place, a Malign Plant sits and waits!

When the days finally reach zero, this will result in the party ultimately being captured by the hoard. Which will be covered in our next segment.






Thursday, February 7, 2019

Life, and a little bit of perspective.


Hey everyone,

Its been a while since I really posted any real new content on my blog, other then updates to my 2D20 Conan extension. And I wanted to keep this site active, as it seems in the last several months my viewership has increased, both on Twitch and on Twitter. With those numbers going up steadily, I want to make sure there is something here of note for my readers to follow.

The other thing, is dealing with the shutdown of the Google Plus pages. I have been struggling with the loss of G+, as I thought it fit my style of social media perfectly.  I recently moved my social media needs to MeWe, which is an OK site, but it doesn't quiet feel right, not yet anyways. I have been so busy with life in the last 6 months, to fully explore MeWe has been something I have not really had the chance to do. So I plan on getting back on track with that.

Life Status.

The end of 2018, ended on a real sad note for me in my personal life. Since my accident in 2016, I have been dealing with my recuperation of a totally shattered ankle, one large metal plate and a dozen or more surgical screws. Which effectively put my main hobby of Hiking/Climbing in a semi permanent state of hold. When one door closes, other doors open, so I spent a lot of my time focusing on my other Hobby, running RPGs.

2017 and 2018 saw a steady growth in my gaming. Starting with trimming the fat down in my online associations. When I had this done, I started to slowly build up a network of people who had actual similar interests in gaming, and gaming alone. Along the way I developed a really good friendship, with a person who I could count on for real solid advice, support and someone, who more importantly I could trust. Thanks @ionfarmer! I mean it! You are a real talent in the RPG world, and having you as a friend has been awesome!

Then in 2018 my gaming ramped up in a way I never could have thought was possible. Being a person, who can only game every 3 weeks due to my work, I was flooded with games in my time off. With 2 or 3 games every weekend, and asked to host other games through out the week. It was total madness and I loved it. I reveled in it! I put every ounce of my creative processes into it and I was telling more stories then I ever thought possible.

Overtime, and with some investments into online streaming, software, and other hardware in late 2018 I was about to really make a move into a whole other realm of  gaming. I was in my prime when it came to roleplaying. Everything had lined up perfectly.

And then disaster struck.

Late November, my wife's health which has been marginal since 2007 after a very serious car accident, took a turn for the worse. In mid - late December my best friend of 16 years, Jack, collapsed suddenly and passed away in my arms when he was brought low by a degenerative heart condition. For those who do not know, Jack was not a person, he was much more. He was my Dog. Jack was my outdoor companion, he hiked with me, he hunted with me, he went with me on rock climbing trips. Jack and I were inseparable. Jack was by my side, for more then 3 months as I recovered from my fall. Having him suddenly ripped away from my life, and the impact that had on myself and my already ailing wife was more then anyone of us have ever dealt with before.

So I shut down. Emergency re-set required. Cancelled all my remaining games for my time off, put away all my books, stopped writing. Just one total full stop!

When I got back from from work Mid January I decided it was time for my wife and I to take a short break away from it all. To get away from the pain and memories of the last several years. We decided to go on a trip.. in total, 13 days! Seeing I am only ever home for 21 days, this was a large chunk of my time. It was great. Warm waters, hot sands, and bright sun! It gave me a chance just to re adjust to the way things were going to be going forward. It allowed me to put things into perspective.

I got home from the trip with just 3 days to spare before having to head back to work for another 3 weeks, I am totally exhausted. By the time I do actually get a chance to run a game again it will be roughly 10 weeks since I last played anything. But I am excited about it.

I may have lost some momentum with a campaign I was running that was just short of a year in length when December struck. But that is OK, I am sure I will slowly build it up again.

Two systems this year I am really hyped with. 2D20 Conan and Coriolis. Man, I love those settings and I love those systems.

This year, I am going to be focusing on Coriolis a little bit more. And maybe run a campaign game for it. As the mechanics of the system is super slick, fast and very fun. Furious even! (A little dig towards you Savage's out there)

I am going to keep running the 2D20 Conan. But I am going to run it more on a game by game basis, which will allow me to run more Conan One Shot games and let me be more flexible in allowing players to jump in and out of the game.

My twitch channel is slowly getting more exposure too. Even with this recent setback of missing several weeks of gaming momentum. I am confident I will be able to get that back on track.  Having managed to receive some tips and advice from a real life audio studio recording professional, I am eager to put my new found skills to use and produce for everyone some super gaming content over the next year.

So stay tune, subscribe and buckle up for some great fun, original content and raucous behavior.

Best regards.

Jolly!


Tuesday, November 20, 2018

Weekly One Shot 2D20 Conan Games Starting Soon at Fantasy Grounds Collage!

Hi all,

For those who have been wondering what playing Conan 2D20 would be like on Fantasy Grounds, I am hosting demonstration games over on the FGC website. Starting Dec 9th, I plan on doing a weekly one shot adventure for anyone who is wishing to try out the Conan: Adventures of an Age Undreamed of RPG.


This game requires NO experience, and I will take newcomers and veterans alike!


I host games with the ultimate license, so ANYONE can join in on my games for free!! All you need is the free Demo version! So, even if you are not into this game, but know someone who is, feel free to point them in this direction!!



Now, here is the fun bit I am adding! Come sign up and use a pregen all ready to kick butt and take names or*make your own PC and use it in my One Shot. (if you do that, and you play again in another session.. your character can grow and get XP) But if they die, they are out!


My Pregens are a little different, if you play in one session, and live, and if you play in the very next session you get the option of 1st pick on that same character before other players. Allowing you to grow the Pregen how you want, but if the pregen dies.. its game over for that pre gen, never to be used again! (choosing that same character is always optional)


Kinda think of it as playing Diablo 3 in Hardcore mode.

Feel free to join my discord, and ask any questions you may like!

https://discord.gg/X9VQr5Z

My One Shot Sessions will be called Blood and Sand! So drop over the FGC and sign up!


http://fantasygroundscollege.net/eve...lood-and-sand/


Saturday, October 6, 2018

A Crown of Flame: A 2D20 Conan Adventure. Scene One


I have decided share one of my Conan 2D20 One Shots with all of you. Feel free to play it through, offer feedback good or bad. I tried to leave many of the details vague, to allow the user more flexibility to jimmy this into their current campaign. Feel free to change the locations to suit your needs. Bare in mind, that when I write my own adventures, the structure below is not even close to how I write it if it was just me. So this is my first attempt to write a structured adventure that is meant for others and not just me.

The thing I like the most about this 2D20 Conan system is the fact that this game is designed to play much like the stories written by Robert E Howard, which is episodic in nature. This allows GMs to get players quickly involved in a story. Each session is run as an individual episode and after several sessions, you can look back and see a series of short stories as if you were reading the Conan short stories that you had written yourself! Its a pretty cool feeling if you ask me.

A Crown of Flame

Somewhere in the northern portion of the Border Kingdoms near the border of Cimmeria in an area known as "The Great Salt Marsh" The player characters will find themselves in a small outpost community called Granite Lake which is under attack from a Cimmerian raiding party.



The starting scene opens as the village is under attack and the players are caught up in the life and death struggle from the raiding Barbarians!

During this time, Attalus,  a relic hunter who has been exploring the various ruins in the area approaches the players and ask them to help him escape from the village and head south towards Nemedia, protecting him and the strange but very important artifact which he found during a recent expedition of some old ruins found deep inside the great marsh. It needs to be studied and he offers a reward upon his return to safety.

After escaping from the village, the party finds themselves hounded and pursued day and night, by the very barbarians that attacked the village. The barbarian warlord that is leading this attack is in search of the very artifact that the Relic Hunter has "stolen"

This warlord is searching not just for the artifacts but for its rumored contents, a strange but powerful Lotus Powder which can give powerful visions to the user.

The problem being, is the artifact itself is made of a strange material, which causes a sickness to all those who touch or who is in close proximity to it over a period of time. And the cure to this malady can be found back at the ruins in which the artifact was found.

Do the players try and bring the item to the borders of Nemedia or do they try and solve the curse they find themselves under, and return to the ruins to find a cure?


 The landscape around this small village although beautiful in nature, is a desolate and brackish wetlands, with many bogs and  lots of open tundra. This small settlement of roughly 300 people makes a living of the lands collecting alchemist herbs and chemicals.  (Lowering the difficulty level for searching for ingredients by 1) Its main source of food is waterfowl and large game. (Caribou, Bear and Moose)


Read this to the players

In what would barely pass as a full fledged tavern in the more populated areas of the world, the old grey bearded individual, who introduced himself to you as Attalus, slams his mug down on the table and grins. "So we have a deal then! We shall leave here in two days and you will escort me to Belverus! Take that time, to gather what ever supplies you can from this damp and wretched town and we shall leave here the morning after next!"  He reaches under the table and draws a plain looking leather pouch "5 gold per person the day we leave, and 10 more each upon arrival" He shakes the pouch and you all can hear the clink of gold inside the bag.  
The players can then spend the rest of the day, shopping for equipment or gear. What every they want. Having all the rarities of equipment moved up by 2 difficulties, to the max of 5. Remember though, that all alchemist supplies are easier to find and are reduced down by 1 difficulty.   After what ever shopping and roleplaying the players do is done. Have them note down where all of their equipment is currently kept. Including any horses, carts or other forms of transportation is. (stables, etc) Thing to remember is if the players decide to carry all their gear on them at all times. Do not forget the encumbrance penalties. 

Read this to the players:
It is early the next morning, you are all awakened to a loud scream from outside of their current lodgings. "To Arms! To Arms! We are under attack!" The sound of trumpets are blaring, and the clashing of steel can be heard clearly from outside of the building. Sounds of impacts can be heard striking the outside of your lodgings. 
Doom Spend: Spend 3 doom, to force a player character to make a D2 dodge as a flaming arrow crashes through the window. Flamming Arrow: 2CD, Incendiary 2 , Persistence 2.  D2 to dodge.

Read this to the players:
The acrid smell of smoke stings your nostrils as you clamor outside carrying what ever belongings you could. The visual site is one full of chaos and death. Heavy fur cloaked beings are pouring through the town gates and into the square. The town militia are all but overwhelmed. Numerous fires are burning uncontrollably!  All around you, people are locked in mortal combat as they fight off the invaders. But your instincts tell you, that due to the swiftness and the ferocity of the attack, Granite Lake is already lost and the defenders just do not know it yet.
Give your players sometime to figure out what they are going to do. Their horses are still in the stables, and belongings could either still be back in the now burning inn or stored with their horses as well.

When the players decide to act. Read this to them.
 "Over here!!" You hear the yell over the din of combat! Looking across the small town square, you can see your current employer slumped up against a side of a small building. He seems to be holding his side with blood dripping through his fingers.
If the players decide to head over to Attalus, have them nominate a leader to lead the group over to him. After the person is nominated have him make a Group D2 Observation Skill Check. I would recommend not telling the players what skill is required till after a leader is picked. (of course, after finding out what skill is required, they can assist as normal) A failure of this roll will have the party come face to face with a group of savage warriors, hell bent on killing them. (The GM may then spend doom as per the normal rules at this point allow the hoard to attack first. Which I recommend)
If the party succeeds, they can spend momentum to reduce the over all total of the barbarians. Two Momentum per Berzerker. (Conan the Barbarian Source Book or Conan Core)






The party will face 4 Toughened Berserkers.

GM TIP
The GM at this point should really use as much doom as he can in the fight to really put the players on their heals. The town is lost and will soon be over run by the horde. Having this fight with the bersekers should install a sense of urgency to leave the town in all haste. There is a high chance that the berserkers will place a few wounds onto the players.

If the group decides not to head over Attalus, or takes to much time trying to make a decision. They will notice that Attalus has disappeared in the chaos, and they have drawn the attention of the attacking barbarians. They will end up facing 2 mobs of  5 Barbarian Minions (Use the default Savages Minions from the Core Book. But arm them with Battle Axes, Medium Shields and Short Spears)

If the players do decide to head to Attalus, (I used the stats for Kallian Publico from Conan The Thief Book, pg 83) But have his current Vigor marked down to 6 and his Resolve 4 to represents the his wounds.  After making their way over cross the street and facing the Berserkers. (Kallian is a Toughened NPC, with Max 12 Vigor, Max 8 Resolve and can take 2 wounds.

Read This
"By the gods! you must get me out of here" Attalus said, holding his side tightly, blood dripping from between his fingers. "If you get me out of here and to my destination ill throw in a purse full of gems!"  (Value of 50GP) He coughs weakly, blood spit out as he used his free arm to wipe his face.  "Quickly, we must hurry before we are discovered!"

It is now that the players have a choice to try and escape.

There could be several locations in the town that they decide to go, if they have their gear spread out. But to get to each location the group will need to make a D3 Group Observation Check (With people assisting if they want) to be able to navigate there way to each location. Or individual players can do a D3 Stealth check. But if you do a stealth check, no one can help you and you can not assist others. Any failure will result in running into 2 mobs of 5 savages (minions) for every complication, rolled. tack on one Berserker with the initiative.  Momentum and can be used to reduce the minions on a 1 for 1 basis, while two momentum will remove a Berserker.

GM TIP: Some suggestions on where the group can go.

Stables: to get their horses and travel gear. Or steal some horses perhaps?
Lodgings: If they needed to run back to their lodgings, if its not burned to the ground (GMs call)

If they lost sight of Attalus, they can go search for him. Same rules as above but is now a D4 Observation check. If they find him, he is currently being dragged off by a mob of 5 savages. Momentum to reduce the number of those savages is a 1 for 1 basis. And Attalus will also now have sustained 1 wound.

They will have time to check out one location before they will be ultimately surrounded and captured. They could split the party and try to get to multiple locations at once.

GM TIP: 
Stress to the players that time is running out. Stress that if they stay to long, they could very well become surrounded and captured. Use doom, to make them loose items, or throw barbarians at them.  

North or South Gates: To sneak out of the gates they will need to make a group stealth roll, as they are being watched by the hoard on the outside. Pick a leader to make the roll, others can assist as the GM see's fit. But if they get spotted, they get spotted by 2 Mobs of 5 Savages who are outside the gates
Jump the wall: Less people watching the walls. This is a D2 acrobatics check per person. Failing here, the person will fall and will suffer 3CD damage with stun.
GM TIP 
Doom or complications can be used to bring up a minion or two on the wall.. 

At any point, the group can surrender. Doing so will result in them being captured by the Horde. If they lost contact with Attalus already. They will end up being tied up with him and become the the barbarians prisoners.

Various Doom Spends/Complications
3 - A mob of 5 savages.
2 - A single berserker.
3 - A random flaming Arrow. (see above)
1 - A fleeing horse, D2 to dodge, 2CD with knockdown.
1 - A character drops an item.

If they escape the town with Attalus, they will begin the next stage of the adventure. If they did not escape with Attalus, they could attempt to rescue him. Maybe? who knows what the players will come up with!?

But all of that will be in scene 2.