Friday, October 23, 2020

The Official Conan 2D20 Ruleset by Nerd Eye Games for use with Fantasy Grounds Work Around.

 

Ok, I have been silent for awhile now.. mainly due to life and the amazing year of 2020 thus far due to "insert reasons"

I had planned to do a full review of this ruleset when it came out, but I decided to hold off as I just did not have the time to give it a fair once over. But life is starting to get back to normal, and I have been starting to really dig into Conan 2D20 again, which means I am really starting to bite into this new(ish) ruleset.  I have been taking some notes, and I intend to post them on here in the next week. 

But for those wondering, its a product that works.. but it requires polish to allow it to take full advantage to work with Fantasy Grounds.

My biggest concern or issue with it thus far, is the combat tracker.. its just the standard CT use with CORERPG, the default tracker for the default ruleset with Fantasy Grounds which is far from adequate to run Conan 2D20. So, I decided I would post a few of my game hacks to help mitigate these issues.

I am hoping that soon, Nerd Eye Games will correct this and the few other issues that the ruleset has. 

Ok, so until Nerd Eye Games can complete the work on the CT, I come up with a work around that makes it a little easier to deal with when it comes do working with the combat tracker.

Now, its not perfect, but it helps me until the Devs get this crucial part of the ruleset fixed

Here it is:

Tracking who has acted..

First I create an effect with a duration of 1, called Activated .. When an NPC or Character acts.. I place that into the effects section on the tracker when they act.

Tracking Reactions, IE Parry..

I do the same as above, but I add a "Reacted X Times" effect each time they react, then change the x to match. So you can track the doom cost of other reactions.

This way, when everyone has acted, you can click on the Next Round button and all those effect are removed. See Below Screen Shot


Handling Mobs and Squads

So, this is far from perfect, but it cuts down on a LOT of the clutter, when you have individual tokens EVERYWHERE!

In the Special Abilities section of the NPC sheet, I add a new line. (Which actually creates a note) In that note, I then add the Squad members, so you can have access to their information and dice rollers during a combat in one spot. Essentially, I nest the information I would need in the main NPC sheet.

See Screen shots for a better idea of what I do. But it allows a GM to quickly get to the minions stats, die rollers and notes, and have it all accessible on the CT





 




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